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<blockquote data-quote="Lanefan" data-source="post: 8135073" data-attributes="member: 29398"><p>Not quite sure what you're getting at here...</p><p></p><p>???</p><p></p><p>The rough average of shot attempts per game for a TEAM in the NHL is about 55-60*; with roughly 30 of those counting as shots on goal as they either go in or the goalie stops them, while the rest either hit the post, go wide, or are blocked by someone other than the goaltender. The average number of goals per game per team is about 3 (actually a bit less but close enough for here), meaning the overall average score-per-shot-on-goal rate is close to 10% and the score-per-shot-attempt rate is about 5%</p><p></p><p>* - as a non-overtime game is 60 minutes of play, that's about one shot attempt per team per minute...which nicely dovetails with the 1-minute 1e round length. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Sure. But the game concatenates this all down to one (or more if a fighter has multiple attacks) roll per round, under the "this is your best attempt" theory.</p><p></p><p>1-minute rounds are too long to be realistic. 6-second rounds are too short to allow very much movement or to allow enough time for anything external to develop while the combat continues (e.g. someone running to get help and having that help arrive before the battle's over). As a compromise I went to 30-second rounds in about 1986 and still use that today.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8135073, member: 29398"] Not quite sure what you're getting at here... ??? The rough average of shot attempts per game for a TEAM in the NHL is about 55-60*; with roughly 30 of those counting as shots on goal as they either go in or the goalie stops them, while the rest either hit the post, go wide, or are blocked by someone other than the goaltender. The average number of goals per game per team is about 3 (actually a bit less but close enough for here), meaning the overall average score-per-shot-on-goal rate is close to 10% and the score-per-shot-attempt rate is about 5% * - as a non-overtime game is 60 minutes of play, that's about one shot attempt per team per minute...which nicely dovetails with the 1-minute 1e round length. :) Sure. But the game concatenates this all down to one (or more if a fighter has multiple attacks) roll per round, under the "this is your best attempt" theory. 1-minute rounds are too long to be realistic. 6-second rounds are too short to allow very much movement or to allow enough time for anything external to develop while the combat continues (e.g. someone running to get help and having that help arrive before the battle's over). As a compromise I went to 30-second rounds in about 1986 and still use that today. [/QUOTE]
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