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A Question Of Agency?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8135129" data-attributes="member: 7025508"><p>Semantics. You're describing the same thing with different words. <em>"GM presenting a fictional situation which is pregnant with possibility that the participants care about (because the GM has built on what those participants have signalled that they care about)" </em>is literally what setting up a plot hook is.</p><p></p><p></p><p>But sooner or later someone has to determine these things.</p><p></p><p></p><p>That is clearly narrative level power. Your character in the setting cannot affect where people in the setting are.</p><p></p><p></p><p>Yes, this is 'the quantum reality' illusionism relies upon. We discussed this earlier in this thread in the case of the lying/truthful NPC.</p><p></p><p>But he fact remains that at some point someone has to decided certain things, be it it the GM, the player or some random chart. At some point it (presumably) will be revealed who the 'master' is, and what they want, and someone has to decide that! If the player decides that, they're assuming narrator stance, if the GM does, that's the GM setting up plots.</p><p></p><p></p><p></p><p>Difference here seems to be that you want the player have the power to dictate the reality rather than to merely discern it. Like you basically want the player to be able to declare "I try to find a person X" and on a successful roll that person manifests. </p><p></p><p></p><p>Let's go back to our earlier example. Characters are deciding whether to go to Grim Chasm or the Gnarly Forest. Who decided that these places even exist and where they are?</p><p></p><p>The characters try to recall what they know of these places. Who determines what there is to be known and how easy it is to know?</p><p></p><p>They decide to go to the Gnarly Forest. Who determines what they meet there?</p><p></p><p>It is somehow determined that they find some dead spiders in the forest. They decide to examine the corpses and their vicinity. Assuming that they're successful, who determines what they will find out?</p><p></p><p>It is somehow determined that the orcs have skilled the spiders. It was also earlier somehow determined that orcs are not native to this area. Now the characters wonder what the motivations of the orcs are and prepare to a confrontation with them. Who determines what the orcs want and why they are there there?</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8135129, member: 7025508"] Semantics. You're describing the same thing with different words. [I]"GM presenting a fictional situation which is pregnant with possibility that the participants care about (because the GM has built on what those participants have signalled that they care about)" [/I]is literally what setting up a plot hook is. But sooner or later someone has to determine these things. That is clearly narrative level power. Your character in the setting cannot affect where people in the setting are. Yes, this is 'the quantum reality' illusionism relies upon. We discussed this earlier in this thread in the case of the lying/truthful NPC. But he fact remains that at some point someone has to decided certain things, be it it the GM, the player or some random chart. At some point it (presumably) will be revealed who the 'master' is, and what they want, and someone has to decide that! If the player decides that, they're assuming narrator stance, if the GM does, that's the GM setting up plots. Difference here seems to be that you want the player have the power to dictate the reality rather than to merely discern it. Like you basically want the player to be able to declare "I try to find a person X" and on a successful roll that person manifests. Let's go back to our earlier example. Characters are deciding whether to go to Grim Chasm or the Gnarly Forest. Who decided that these places even exist and where they are? The characters try to recall what they know of these places. Who determines what there is to be known and how easy it is to know? They decide to go to the Gnarly Forest. Who determines what they meet there? It is somehow determined that they find some dead spiders in the forest. They decide to examine the corpses and their vicinity. Assuming that they're successful, who determines what they will find out? It is somehow determined that the orcs have skilled the spiders. It was also earlier somehow determined that orcs are not native to this area. Now the characters wonder what the motivations of the orcs are and prepare to a confrontation with them. Who determines what the orcs want and why they are there there? [/QUOTE]
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