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A Question Of Agency?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8135504" data-attributes="member: 82106"><p>AND, honestly, with PbtA (or at least DW, I'm less familiar with the other flavors of this system) its hard to see how it would really WORK without the core being 'success with complications'. The game is SUPPOSED to snowball. It wouldn't be that interesting if the PCs plan to raid the Orc Temple simply went from success to success. They would waltz in, achieve their goals, and waltz back out! That might, now and then, be fun, but it isn't a formula for an interesting game (and I doubt more traditional D&Ders would see it that way either). So, in the (nearly) zero-myth world of DW, where there is just a sketch-map of the Orc Temple, only sufficient to support the motive for a raid (relate it to PC Bonds), the 7-9 rolls are what drives the narrative! </p><p></p><p>Each time a PC makes a move and gets 'success with complication' they move deeper into the Orc Temple (after all, they succeeded). At the same time the GM made a move, and their mission got a bit more complicated. The ranger wasn't able to erase their tracks as they crossed the clearing, and the party begins to notice things are getting quieter in the woods... The thief killed the sentry at the bridge, but his body slipped off into the river and floated downstream. When they arrived at the place where the secret entrance was supposed to be, they discovered that the sketchy dude they bought the map from lied to them! Now they're searching for the back door way in, but orc patrols are clearly on the hunt for them. Can they still get in? Can they still get back out? Tune in next week!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8135504, member: 82106"] AND, honestly, with PbtA (or at least DW, I'm less familiar with the other flavors of this system) its hard to see how it would really WORK without the core being 'success with complications'. The game is SUPPOSED to snowball. It wouldn't be that interesting if the PCs plan to raid the Orc Temple simply went from success to success. They would waltz in, achieve their goals, and waltz back out! That might, now and then, be fun, but it isn't a formula for an interesting game (and I doubt more traditional D&Ders would see it that way either). So, in the (nearly) zero-myth world of DW, where there is just a sketch-map of the Orc Temple, only sufficient to support the motive for a raid (relate it to PC Bonds), the 7-9 rolls are what drives the narrative! Each time a PC makes a move and gets 'success with complication' they move deeper into the Orc Temple (after all, they succeeded). At the same time the GM made a move, and their mission got a bit more complicated. The ranger wasn't able to erase their tracks as they crossed the clearing, and the party begins to notice things are getting quieter in the woods... The thief killed the sentry at the bridge, but his body slipped off into the river and floated downstream. When they arrived at the place where the secret entrance was supposed to be, they discovered that the sketchy dude they bought the map from lied to them! Now they're searching for the back door way in, but orc patrols are clearly on the hunt for them. Can they still get in? Can they still get back out? Tune in next week! [/QUOTE]
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