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A Question Of Agency?
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<blockquote data-quote="aramis erak" data-source="post: 8135814" data-attributes="member: 6779310"><p>The different odds of success+complication vary widely in the PBTA and its related games.</p><p>For comparison</p><p><strong>AW</strong> ≤6/7-9/≥10 giving fail, success with compilation, and success that's </p><p>+0 15/15/6 out of 36. </p><p>+1 makes it 10/16/10 of 36. </p><p>+2 makes it 6/15/15,</p><p>+3 makes it 3/12/21</p><p><strong>Blades </strong>Best die of Xd6 similar lables</p><p>1d 3/2/1/0 of 6</p><p>2d 9/16/10/1 of 36</p><p>3d 27/98/75/16 of 216</p><p>4d 162/588/375/171 of 1296 Maximum skill</p><p>5d 243/2882/3125/1526 of 7776 Max Skill + Help or devil's bargain</p><p>6d 729/14896/18750/12281 of 46656 Max Skill + Help + Devil's Bargain.</p><p>Fourth outcome is "critical"</p><p><strong>Ironsworn</strong> 2×1d10 vs 1d6+Modifier for 0-2 successes. 0 is miss, 1 is weak hit, 2 is strong hit. Essentially the same as AW's levels. But the odds...</p><p>+0 355/190/55 of 600</p><p>+1 271/238/91 of 600</p><p>+2 199/262/139 of 600</p><p>+3 139/262/199 of 600</p><p>+4 91/238/271 of 600</p><p>+5 55/190/355 of 600</p><p>+9 1/18/581 of 600</p><p><strong>Sentinel Comics</strong> by default median of dA dP dC ±5 (Max boost +5, max hinder -5), A is an attribute (d4-d12) P is a Power (same) C is condition die(again d4 to d12). </p><p>Result space <1/1-3/4-7/8-11/12+</p><p>Note that it's got two more levels than the others. Basically Actual Fail/Success with major complication/success with minor complication/success without complication/success plus inflict a complication on the foe/victim...</p><p></p><p>The furthest afield that I've seen explicitly referencing AW is Sentinel Comics. It also mentions Cam Banks (of Cortex Plus/Cortex Prime).</p><p>They all presume that, largely, the action usually (in SC, always) succeeds but may have side effects (success with complication) or not do much (thus fails on intent but not action). </p><p>Technically, all of them do allow for actual failure - but only if the move is such that an actual failure is the only real way to not give the intent. (In SC, the only one I've run from the AW/PBTA spectrum, only on a result under 1 is actual failure of the task allowed. And that can only happen if there are hindrances on the acting character.)</p><p></p><p>Ironsworn's odds really should be figured to +9... because it has ways to get that much. It's almost as far afield as SC in terms of mechanical difference, but its closer in outcomes than, say, Blades.</p><p></p><p></p><p></p><p><strong>It's worth noting that, at peak skill +3, Apocalypse World is very much "Succeed a lot." (21/36 = 7/12)</strong></p><p>Most of the others get to that point. Blades at 5d</p><p></p><p></p><p></p><p>Only if the GM's being a jerk. Why? Because the system provides only 3 results (4 if optional fumbles are used)</p><p></p><p>But also - D&D specifically limits intent rather than allowing partial success. The game ignores your intent as a player by having a process for attacks that has several very limiting intent options: Attack to inflict harm, attack to disarm, attack to force movement, attack to grapple.</p><p>Each of these has a specific built in intent and 3 of them have different mechanics from the basic harm. It is irrelevant to the mechanics whether your intent is to capture or to kill with harm, until the round you run them out of HP. And you (generally) don't know your opponent's HP until you run them out. </p><p></p><p>The only "partial success" in D&D is on attacks - and that's not from the attack roll at all. That's 3 outcomes: fail, succeed, critical. The partial success is rolling a lower than maximum damage. And even then, that's a VERY weak argument, since the D&D player's intent mechanically has no bearing upon the outcome. If they pick an attack, they will do harm (HP), do a forced movement, do a grapple, or disarm the opponent.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8135814, member: 6779310"] The different odds of success+complication vary widely in the PBTA and its related games. For comparison [B]AW[/B] ≤6/7-9/≥10 giving fail, success with compilation, and success that's +0 15/15/6 out of 36. +1 makes it 10/16/10 of 36. +2 makes it 6/15/15, +3 makes it 3/12/21 [B]Blades [/B]Best die of Xd6 similar lables 1d 3/2/1/0 of 6 2d 9/16/10/1 of 36 3d 27/98/75/16 of 216 4d 162/588/375/171 of 1296 Maximum skill 5d 243/2882/3125/1526 of 7776 Max Skill + Help or devil's bargain 6d 729/14896/18750/12281 of 46656 Max Skill + Help + Devil's Bargain. Fourth outcome is "critical" [B]Ironsworn[/B] 2×1d10 vs 1d6+Modifier for 0-2 successes. 0 is miss, 1 is weak hit, 2 is strong hit. Essentially the same as AW's levels. But the odds... +0 355/190/55 of 600 +1 271/238/91 of 600 +2 199/262/139 of 600 +3 139/262/199 of 600 +4 91/238/271 of 600 +5 55/190/355 of 600 +9 1/18/581 of 600 [B]Sentinel Comics[/B] by default median of dA dP dC ±5 (Max boost +5, max hinder -5), A is an attribute (d4-d12) P is a Power (same) C is condition die(again d4 to d12). Result space <1/1-3/4-7/8-11/12+ Note that it's got two more levels than the others. Basically Actual Fail/Success with major complication/success with minor complication/success without complication/success plus inflict a complication on the foe/victim... The furthest afield that I've seen explicitly referencing AW is Sentinel Comics. It also mentions Cam Banks (of Cortex Plus/Cortex Prime). They all presume that, largely, the action usually (in SC, always) succeeds but may have side effects (success with complication) or not do much (thus fails on intent but not action). Technically, all of them do allow for actual failure - but only if the move is such that an actual failure is the only real way to not give the intent. (In SC, the only one I've run from the AW/PBTA spectrum, only on a result under 1 is actual failure of the task allowed. And that can only happen if there are hindrances on the acting character.) Ironsworn's odds really should be figured to +9... because it has ways to get that much. It's almost as far afield as SC in terms of mechanical difference, but its closer in outcomes than, say, Blades. [B]It's worth noting that, at peak skill +3, Apocalypse World is very much "Succeed a lot." (21/36 = 7/12)[/B] Most of the others get to that point. Blades at 5d Only if the GM's being a jerk. Why? Because the system provides only 3 results (4 if optional fumbles are used) But also - D&D specifically limits intent rather than allowing partial success. The game ignores your intent as a player by having a process for attacks that has several very limiting intent options: Attack to inflict harm, attack to disarm, attack to force movement, attack to grapple. Each of these has a specific built in intent and 3 of them have different mechanics from the basic harm. It is irrelevant to the mechanics whether your intent is to capture or to kill with harm, until the round you run them out of HP. And you (generally) don't know your opponent's HP until you run them out. The only "partial success" in D&D is on attacks - and that's not from the attack roll at all. That's 3 outcomes: fail, succeed, critical. The partial success is rolling a lower than maximum damage. And even then, that's a VERY weak argument, since the D&D player's intent mechanically has no bearing upon the outcome. If they pick an attack, they will do harm (HP), do a forced movement, do a grapple, or disarm the opponent. [/QUOTE]
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