Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 8136014" data-attributes="member: 6785785"><p>I don’t know if narrative control is what’s needed so much as narrative influence. Or at least, the potential for narrative influence through the established mechanics of the game.</p><p></p><p>And this narrative influence need not be absolute....it actually can’t be....but the more of it that is present, the more agency a player will have. </p><p></p><p>So I run a 5E D&D game. I run it in a way that is very player driven compared to the default assumptions. The players have helped shape the setting through introduction of elements of their characters’ backstories and though ideas suggested during play. The “adventures” they go on are largely of their choosing. Yes, there are some metaplot elements that I’ve scattered throughout, and which will largely serve as the “endgame” but those have all been crafted with these specific PCs and players in mind. So there are still plenty of GM driven elements. </p><p></p><p>Overall a decent amount of agency for the players, but still plenty for the GM. </p><p></p><p>Compared with my Blades in the Dark game with the same players, it has less player agency. It’s largely just due to the way each game is designed. D&D requires that I as GM limit player agency in how challenges are crafted and how play proceeds. Even in our approach where I try to do so less than what’s expected in the game as designed. Blades is designed to actively promote the style I’ve adopted for my 5E game. It’s inherent in the design of BitD. I don’t have to radically tweak the game and its mechanics and techniques to get to that point.</p><p></p><p>All this is to say that it sounds like you enjoy games where player agency is more limited, and where the GM is driving the action, with the players responding, and then the GM building on that response. This is a perfectly fine way to play.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8136014, member: 6785785"] I don’t know if narrative control is what’s needed so much as narrative influence. Or at least, the potential for narrative influence through the established mechanics of the game. And this narrative influence need not be absolute....it actually can’t be....but the more of it that is present, the more agency a player will have. So I run a 5E D&D game. I run it in a way that is very player driven compared to the default assumptions. The players have helped shape the setting through introduction of elements of their characters’ backstories and though ideas suggested during play. The “adventures” they go on are largely of their choosing. Yes, there are some metaplot elements that I’ve scattered throughout, and which will largely serve as the “endgame” but those have all been crafted with these specific PCs and players in mind. So there are still plenty of GM driven elements. Overall a decent amount of agency for the players, but still plenty for the GM. Compared with my Blades in the Dark game with the same players, it has less player agency. It’s largely just due to the way each game is designed. D&D requires that I as GM limit player agency in how challenges are crafted and how play proceeds. Even in our approach where I try to do so less than what’s expected in the game as designed. Blades is designed to actively promote the style I’ve adopted for my 5E game. It’s inherent in the design of BitD. I don’t have to radically tweak the game and its mechanics and techniques to get to that point. All this is to say that it sounds like you enjoy games where player agency is more limited, and where the GM is driving the action, with the players responding, and then the GM building on that response. This is a perfectly fine way to play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top