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<blockquote data-quote="prabe" data-source="post: 8136085" data-attributes="member: 7016699"><p>{snip}</p><p></p><p>Sorry to snip, trying to keep it limited to what I'm directly responding to (but genuinely thank you for explaining DW further).</p><p></p><p>Since I don't actively prep more than about a session's worth of material at a time--about what I expect the PCs to encounter in a session--I keep track of a lot of ideas in my head that are sorta pending. (Though there was one situation where I kept track of time while the PCs were out of town, so I'd know how long ago things had happened when they got back--this is not my usual approach.) From what I read of AW (which I realize isn't exactly DW, and which I bounced off of pretty hard so my understanding might be skewed) it's a more-formalized version of my approach to things; it really didn't seem likely to generate different stories than the D&D games I run (setting settings aside), and your description of how the ideas I floated could be brought into a DW game doesn't change that impression.</p></blockquote><p></p>
[QUOTE="prabe, post: 8136085, member: 7016699"] {snip} Sorry to snip, trying to keep it limited to what I'm directly responding to (but genuinely thank you for explaining DW further). Since I don't actively prep more than about a session's worth of material at a time--about what I expect the PCs to encounter in a session--I keep track of a lot of ideas in my head that are sorta pending. (Though there was one situation where I kept track of time while the PCs were out of town, so I'd know how long ago things had happened when they got back--this is not my usual approach.) From what I read of AW (which I realize isn't exactly DW, and which I bounced off of pretty hard so my understanding might be skewed) it's a more-formalized version of my approach to things; it really didn't seem likely to generate different stories than the D&D games I run (setting settings aside), and your description of how the ideas I floated could be brought into a DW game doesn't change that impression. [/QUOTE]
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