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A Question Of Agency?
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<blockquote data-quote="Ovinomancer" data-source="post: 8136335" data-attributes="member: 16814"><p>These games, while similar in general approach, actually have very different resolution mechanics. Position and effect are entirely tied to the current fictional state, and clearly enunciate what's at stake. Reading the game without putting it into the context of a current fictional state might seem very vague, and that's intentional because it's supposed to be refined within the current context of play. Absent that context, reading the rules for Blades probably isn't going to sate a desire to know what's possible with a given action.</p><p></p><p>AW, from what I've read (I haven't had the opportunity to play or run), seems very similar -- outside of a context, the moves don't really clearly tell you what will happen when you use them. Certainly not like how a D&D spell description or class feature does.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8136335, member: 16814"] These games, while similar in general approach, actually have very different resolution mechanics. Position and effect are entirely tied to the current fictional state, and clearly enunciate what's at stake. Reading the game without putting it into the context of a current fictional state might seem very vague, and that's intentional because it's supposed to be refined within the current context of play. Absent that context, reading the rules for Blades probably isn't going to sate a desire to know what's possible with a given action. AW, from what I've read (I haven't had the opportunity to play or run), seems very similar -- outside of a context, the moves don't really clearly tell you what will happen when you use them. Certainly not like how a D&D spell description or class feature does. [/QUOTE]
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