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A Question Of Agency?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8136612"><p>I am not clear on what is being disputed here. I followed the thread but lost the line leading to this post. Is the question over whether tastes in mechanics that do things like fail forward are niche?</p><p></p><p>Just a note on RPG forums. I do think that it is really, really hard to gauge the prevalence of a particular trend in gaming from online forums in general. I have been trying to do this for years and I always sense an enormous gulf between what people do at the table, what tastes are common (and which are more niche) and what I see on internet forums. I think this is for a few reasons. One is the nature of online discussion, which I think can lead people away from what they do in reality (it is easy to not have an answer for a particular criticism or observation in a discussion, essentially capitulate to the point online, but in practice still not find utility in the conclusion for example). Another is online forums are a self selected group (in my experience only a small fraction (between 1 in 6 and 1 in 4 players) in any group I am in, regularly participate in online TTRPG discussion. Sometimes online discussions are at the forefront of changes about to happen at tables, sometimes they are representative of more narrow tastes. None of this really says anything one way or the other about the above point, but this seemed worth mentioning. I can say, at least in my case, all of my live gaming groups do not in any way resemble the sensibilities I see expressed on online forums (in terms of tone of speech, gaming system preferences, campaign style, etc). This is one of the reasons why I always emphasize do what works at your table, don't worry about what posters online think about your gaming style or your design preferences</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8136612"] I am not clear on what is being disputed here. I followed the thread but lost the line leading to this post. Is the question over whether tastes in mechanics that do things like fail forward are niche? Just a note on RPG forums. I do think that it is really, really hard to gauge the prevalence of a particular trend in gaming from online forums in general. I have been trying to do this for years and I always sense an enormous gulf between what people do at the table, what tastes are common (and which are more niche) and what I see on internet forums. I think this is for a few reasons. One is the nature of online discussion, which I think can lead people away from what they do in reality (it is easy to not have an answer for a particular criticism or observation in a discussion, essentially capitulate to the point online, but in practice still not find utility in the conclusion for example). Another is online forums are a self selected group (in my experience only a small fraction (between 1 in 6 and 1 in 4 players) in any group I am in, regularly participate in online TTRPG discussion. Sometimes online discussions are at the forefront of changes about to happen at tables, sometimes they are representative of more narrow tastes. None of this really says anything one way or the other about the above point, but this seemed worth mentioning. I can say, at least in my case, all of my live gaming groups do not in any way resemble the sensibilities I see expressed on online forums (in terms of tone of speech, gaming system preferences, campaign style, etc). This is one of the reasons why I always emphasize do what works at your table, don't worry about what posters online think about your gaming style or your design preferences [/QUOTE]
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