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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="Aldarc" data-source="post: 8136733" data-attributes="member: 5142"><p>Again, I don't think that complicated success necessarily mixes "failure and success." It adds complications and consequences. </p><p></p><p>For example, let's take the Wizard in Dungeon World who Casts a Spell: </p><p>How is 7-9 "partial failure"? You succeed with the spell. But now you have a choice of the consequences. Taking an ongoing penalty isn't failure. Drawing attention to yourself is something the GM would likely do anyway in a game like D&D. Forgetting the spell is not far removed from Vancian casting and forgetting or casting a spell and losing the spell slot regardless of whether it succeeds or not. But not all of these happen to you. So if you are more failure averse, then choose to forget the spell or draw unwelcome attention to yourself. But I'm not clear how this would necessarily constitute partial failure when the spell cast still succeeds on a 7-9. Do you view yourself as a partial failure in D&D when your spell causes the monster to consider you a threat or look your way? That would be news to me as most people see it as a natural consequence of the fiction. Or losing the spell cast until next spell preparation? Sounds like a typical adventuring day in D&D. Is this now a partial failure too?</p><p></p><p>So I am confused about the "failure" part about added consequences or complications. What makes it "failure"? How would goblins surrounding you be "partial failure" when you went charging into the goblins by your agency? I'm just not clear how narrative complications translate to failure? Because success still happens. Success is never invalidated with a 7-9. NEVER. I apologize if this is coming across aggressively, but I'm having my own hurdle trying to understand how complicated success constitutes a "partial failure".</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8136733, member: 5142"] Again, I don't think that complicated success necessarily mixes "failure and success." It adds complications and consequences. For example, let's take the Wizard in Dungeon World who Casts a Spell: How is 7-9 "partial failure"? You succeed with the spell. But now you have a choice of the consequences. Taking an ongoing penalty isn't failure. Drawing attention to yourself is something the GM would likely do anyway in a game like D&D. Forgetting the spell is not far removed from Vancian casting and forgetting or casting a spell and losing the spell slot regardless of whether it succeeds or not. But not all of these happen to you. So if you are more failure averse, then choose to forget the spell or draw unwelcome attention to yourself. But I'm not clear how this would necessarily constitute partial failure when the spell cast still succeeds on a 7-9. Do you view yourself as a partial failure in D&D when your spell causes the monster to consider you a threat or look your way? That would be news to me as most people see it as a natural consequence of the fiction. Or losing the spell cast until next spell preparation? Sounds like a typical adventuring day in D&D. Is this now a partial failure too? So I am confused about the "failure" part about added consequences or complications. What makes it "failure"? How would goblins surrounding you be "partial failure" when you went charging into the goblins by your agency? I'm just not clear how narrative complications translate to failure? Because success still happens. Success is never invalidated with a 7-9. NEVER. I apologize if this is coming across aggressively, but I'm having my own hurdle trying to understand how complicated success constitutes a "partial failure". [/QUOTE]
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