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A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8136800" data-attributes="member: 6785785"><p>Okay, so what if the cleric has to use all his spell slots to heal the party, and then the battle with the necromancer will be a lot tougher because the cleric can't use them to face the undead? </p><p></p><p>Is that a failure or a complication?</p><p></p><p></p><p></p><p>So what if in D&D the DM says to you "Okay, this jump is the longest jump you've ever attempted. You may be able to do it, but there's no way you'll be able to do so quietly. The guards below are almost certain to notice you."; how would you look at that? </p><p></p><p>What if you make the jump, tucking and rolling to avoid injury, and you come to a stop to see two more guards step from the shadows, drawing their swords? Does the previously undetected presence of more enemies mean that you failed your jump? </p><p></p><p></p><p></p><p>Well, sure....but isn't this more of a comment on the limitations of D&D when it comes to non-combat related actions and rolls? These kinds of actions are clearly defined in the other games we're talking about.....in fact, they function the same as combat actions do, for the most part. </p><p></p><p>If D&D social and similar actions had the granularity of combat ones, then maybe you'd see it differently? Maybe not, of course, but perhaps it's the fact that D&D is so binary in this regard, and that's unduly influencing your view here?</p><p></p><p></p><p></p><p>I mean, I guess. Seems more like a "the glass isn't permanent, nothing's permanent, we don't matter, we're all just dust" kind of guy to me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8136800, member: 6785785"] Okay, so what if the cleric has to use all his spell slots to heal the party, and then the battle with the necromancer will be a lot tougher because the cleric can't use them to face the undead? Is that a failure or a complication? So what if in D&D the DM says to you "Okay, this jump is the longest jump you've ever attempted. You may be able to do it, but there's no way you'll be able to do so quietly. The guards below are almost certain to notice you."; how would you look at that? What if you make the jump, tucking and rolling to avoid injury, and you come to a stop to see two more guards step from the shadows, drawing their swords? Does the previously undetected presence of more enemies mean that you failed your jump? Well, sure....but isn't this more of a comment on the limitations of D&D when it comes to non-combat related actions and rolls? These kinds of actions are clearly defined in the other games we're talking about.....in fact, they function the same as combat actions do, for the most part. If D&D social and similar actions had the granularity of combat ones, then maybe you'd see it differently? Maybe not, of course, but perhaps it's the fact that D&D is so binary in this regard, and that's unduly influencing your view here? I mean, I guess. Seems more like a "the glass isn't permanent, nothing's permanent, we don't matter, we're all just dust" kind of guy to me. :p [/QUOTE]
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