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<blockquote data-quote="AbdulAlhazred" data-source="post: 8136831" data-attributes="member: 82106"><p>I suspect what people are really trying to say is that when you PLAY something like DW,y the 7-9 results just play like "I hit the orc!" <GM> "The orc slams his shield down on you in return, take 7 damage." In DW the GM NEVER THROWS DICE at all. Only the players make moves with resolution mechanics. The GM's moves simply produce a narrative effect. So 7-9 just looks like the GM's 'turn' (there aren't really turns in DW). Say with Hack-n-Slash if the player gets 10+ he does damage, there's no counter! The DM really has no move here, unless he wants to introduce something new (IE another monster appears). One of the players should now do something, like make an attack, etc. If the attack got a 7-9, then the GM has a move and that move is a direct consequence, it could be "deal damage" (this is kind of the basic assumed response). It could also be a monster special move, or perhaps something else entirely (IE the fighter engages the orc, he hits him, but then steps back to make another blow and falls in a pit!). If the result is 6- there's no specified result, but the GM is well within his rights to simply deal damage to the PC or make some other hard move. </p><p></p><p>As you can see, NARRATIVELY, success with complications is just "the story moves on", just in a fairly specific way. a 7-9 Hack-n-Slash means something is going to happen to the character making that move, OTOH if the player got a success, then the next move is going to be less closely related, but it could still be a monster attacking and damaging a PC, if that seems like the best choice to the GM (where best choice means 'adds most the the story').</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8136831, member: 82106"] I suspect what people are really trying to say is that when you PLAY something like DW,y the 7-9 results just play like "I hit the orc!" <GM> "The orc slams his shield down on you in return, take 7 damage." In DW the GM NEVER THROWS DICE at all. Only the players make moves with resolution mechanics. The GM's moves simply produce a narrative effect. So 7-9 just looks like the GM's 'turn' (there aren't really turns in DW). Say with Hack-n-Slash if the player gets 10+ he does damage, there's no counter! The DM really has no move here, unless he wants to introduce something new (IE another monster appears). One of the players should now do something, like make an attack, etc. If the attack got a 7-9, then the GM has a move and that move is a direct consequence, it could be "deal damage" (this is kind of the basic assumed response). It could also be a monster special move, or perhaps something else entirely (IE the fighter engages the orc, he hits him, but then steps back to make another blow and falls in a pit!). If the result is 6- there's no specified result, but the GM is well within his rights to simply deal damage to the PC or make some other hard move. As you can see, NARRATIVELY, success with complications is just "the story moves on", just in a fairly specific way. a 7-9 Hack-n-Slash means something is going to happen to the character making that move, OTOH if the player got a success, then the next move is going to be less closely related, but it could still be a monster attacking and damaging a PC, if that seems like the best choice to the GM (where best choice means 'adds most the the story'). [/QUOTE]
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