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A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8136939" data-attributes="member: 6785785"><p>Okay, sure. I mean, it's a consequence of the cleric needing to heal everyone that later he doesn't have spells to deal with the necromancer. That's all that Success with Complication entails. A Consequence of some kind.</p><p></p><p>Is it that it's tied to a roll directly?</p><p></p><p></p><p></p><p>So if you decide to proceed and you make the jump, would you consider the PC having failed?</p><p></p><p></p><p></p><p>Perhaps. Or that a passive perception didn't exceed the DC to notice the guards? </p><p></p><p>In standard D&D, the guards would only be there if the DM had already placed them there ahead of time. In Blades, they are there as a complication for the roll the player made for their PC to jump to the next building. Now, a complication of this kind should follow the fiction that's been established.....so if the GM decides to introduce the presence of additional guards, maybe a rumor that more guards have been added would have been mentioned ahead of this point, but I don't think that's absolutely necessary. Other consequences may demand that something's been established.</p><p></p><p></p><p></p><p>Right, I agree that D&D is far more granular when it comes to combat. I think that's what makes it hard to compare. I'd much rather compare like actions. But doing so is even murkier. The only edition of D&D that came even close to such granularity outside of combat was 4E.</p><p></p><p>So let's say in 5E D&D, you attempt to make a jump from one building to another. It's a 30 foot drop to the alley below, where there are two guards; you don't want to alert them, or else they'll summon more guards. It's shadowy on the other side....you think it's clear, but you can't say for sure. The DM checks the distance and says this is a tough jump....and he assigns a DC of 20 for the Strength-Athletics check to get across. </p><p></p><p>You know that you need to get across based on what you and your party are there to do. </p><p></p><p>How would you expect a DM to adjudicate this? 20 or more and you land silently on the other side? Under 20 and you plummet to the cobbles below, taking 3d6 damage and alerting the guards? </p><p></p><p>If a DM were to come up with some other results based on how close you got to the DC, or by how much you exceeded it, would you accept those results? If we broadened this moment in the fiction to potentially play out more like a combat encounter, would that work for you?</p><p></p><p>How would you handle this situation as a DM?</p><p></p><p></p><p></p><p>I was just busting your chops.....I hope that didn't come across poorly. If so, I apologize, that wasn't my intent.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8136939, member: 6785785"] Okay, sure. I mean, it's a consequence of the cleric needing to heal everyone that later he doesn't have spells to deal with the necromancer. That's all that Success with Complication entails. A Consequence of some kind. Is it that it's tied to a roll directly? So if you decide to proceed and you make the jump, would you consider the PC having failed? Perhaps. Or that a passive perception didn't exceed the DC to notice the guards? In standard D&D, the guards would only be there if the DM had already placed them there ahead of time. In Blades, they are there as a complication for the roll the player made for their PC to jump to the next building. Now, a complication of this kind should follow the fiction that's been established.....so if the GM decides to introduce the presence of additional guards, maybe a rumor that more guards have been added would have been mentioned ahead of this point, but I don't think that's absolutely necessary. Other consequences may demand that something's been established. Right, I agree that D&D is far more granular when it comes to combat. I think that's what makes it hard to compare. I'd much rather compare like actions. But doing so is even murkier. The only edition of D&D that came even close to such granularity outside of combat was 4E. So let's say in 5E D&D, you attempt to make a jump from one building to another. It's a 30 foot drop to the alley below, where there are two guards; you don't want to alert them, or else they'll summon more guards. It's shadowy on the other side....you think it's clear, but you can't say for sure. The DM checks the distance and says this is a tough jump....and he assigns a DC of 20 for the Strength-Athletics check to get across. You know that you need to get across based on what you and your party are there to do. How would you expect a DM to adjudicate this? 20 or more and you land silently on the other side? Under 20 and you plummet to the cobbles below, taking 3d6 damage and alerting the guards? If a DM were to come up with some other results based on how close you got to the DC, or by how much you exceeded it, would you accept those results? If we broadened this moment in the fiction to potentially play out more like a combat encounter, would that work for you? How would you handle this situation as a DM? I was just busting your chops.....I hope that didn't come across poorly. If so, I apologize, that wasn't my intent. [/QUOTE]
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