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A Question Of Agency?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8136953" data-attributes="member: 82106"><p>I could see a game which allowed a player to expend some resource to indicate I GOT THIS and the resource would simply be a way of limiting how much a given player could string successes together. In the end I suspect it would simply get 'factored into' overall success rates, but it would add a way to highlight was was especially interesting to the player and focus it on what their PC does well, is determined to accomplish, etc.</p><p></p><p>My own game has something like this, where a player can pay an in-game cost to invoke automatic success with a power used in a challenge. It serves basically this purpose, it lets you show JUST HOW GOOD Sanders is at sneaking! Furthermore 'practices' and 'rituals' use this mechanic and allow you to substitute in skill checks of a specific sort (IE if you had a practice 'be incredibly sneaky' then you could interpose 'incredibly sneaky' DEX checks into an SC in place of whatever would normally obtain there). Then pay an extra in-game cost (special camouflage paint or something) to automatically succeed. Obviously this avoids any overt complications! I'd note though that there's no way to short circuit an entire challenge, although you can certainly use this on the final success.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8136953, member: 82106"] I could see a game which allowed a player to expend some resource to indicate I GOT THIS and the resource would simply be a way of limiting how much a given player could string successes together. In the end I suspect it would simply get 'factored into' overall success rates, but it would add a way to highlight was was especially interesting to the player and focus it on what their PC does well, is determined to accomplish, etc. My own game has something like this, where a player can pay an in-game cost to invoke automatic success with a power used in a challenge. It serves basically this purpose, it lets you show JUST HOW GOOD Sanders is at sneaking! Furthermore 'practices' and 'rituals' use this mechanic and allow you to substitute in skill checks of a specific sort (IE if you had a practice 'be incredibly sneaky' then you could interpose 'incredibly sneaky' DEX checks into an SC in place of whatever would normally obtain there). Then pay an extra in-game cost (special camouflage paint or something) to automatically succeed. Obviously this avoids any overt complications! I'd note though that there's no way to short circuit an entire challenge, although you can certainly use this on the final success. [/QUOTE]
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