Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8136995" data-attributes="member: 82106"><p>But this is THE WHOLE WAY classic D&D has worked, since Gygax day 1, see? This is not some small "people thing", this is THE ENTIRE STRUCTURE OF HOW D&D (except 4e, sort of) HAS BEEN DESIGNED. It is INTENDED to work this way. Its not some minor nit that gets addressed at the table. Sure, highly conscientious and skilled DMs and players can negotiate past this, but why isn't it just better to design a game from the ground up so it isn't going to happen? There are VERY few players in RPGs where they aren't interested in addressing at least some stuff that THEY care about. </p><p></p><p>In a DW game, I'd have just set myself on an agenda of building that freehold at the edge of Greenvale. Once I built a stronghold, it would have required AT LEAST the imposition of a doom (with all attendant need for PC failures in adventures and prior signs and signals) in order for it to become at risk! Nor were the participants in this game inexperienced or anything like that. D&D simply doesn't help you here, and even sometimes actively thwarts such attempts. I posit that, people's resistance to change aside, something like DW's approach is just objectively much more likely to produce good results. I think this comes back to [USER=6696971]@Manbearcat[/USER]'s assertion of not having ever heard the "complicated success is failure" meme before. It often feels like these memes just arise in response to any suggestion that there are ways to improve RPG play beyond 1977 levels of technique. It really feels like stubbornness a lot of the time.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8136995, member: 82106"] But this is THE WHOLE WAY classic D&D has worked, since Gygax day 1, see? This is not some small "people thing", this is THE ENTIRE STRUCTURE OF HOW D&D (except 4e, sort of) HAS BEEN DESIGNED. It is INTENDED to work this way. Its not some minor nit that gets addressed at the table. Sure, highly conscientious and skilled DMs and players can negotiate past this, but why isn't it just better to design a game from the ground up so it isn't going to happen? There are VERY few players in RPGs where they aren't interested in addressing at least some stuff that THEY care about. In a DW game, I'd have just set myself on an agenda of building that freehold at the edge of Greenvale. Once I built a stronghold, it would have required AT LEAST the imposition of a doom (with all attendant need for PC failures in adventures and prior signs and signals) in order for it to become at risk! Nor were the participants in this game inexperienced or anything like that. D&D simply doesn't help you here, and even sometimes actively thwarts such attempts. I posit that, people's resistance to change aside, something like DW's approach is just objectively much more likely to produce good results. I think this comes back to [USER=6696971]@Manbearcat[/USER]'s assertion of not having ever heard the "complicated success is failure" meme before. It often feels like these memes just arise in response to any suggestion that there are ways to improve RPG play beyond 1977 levels of technique. It really feels like stubbornness a lot of the time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top