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A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8137046" data-attributes="member: 6785785"><p>Okay, I can see that. I don't think that's exactly how Blades plays out, but in way it can be. There's supposed to be conflict, and things are supposed to be dangerous. I think at least with Blades and how it compares to D&D (this may not apply to PbtA and similar games), D&D encourages mitigation of risk. Blades encourages rushing headlong at the risk. </p><p></p><p>Perhaps that is also a factor? </p><p></p><p></p><p></p><p>As clear as we're like to get, I think! </p><p></p><p></p><p></p><p>That's something that comes up a lot, and I get it, even if I don't agree. The reason being that when I GM D&D, and just about every GM for D&D that I know, it's trivially easy to add/subtract things from the map at any time, and most do so, at least occasionally.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>That's a great way to handle it, honestly. I may have done it slightly differently, but I think I like your idea better. </p><p></p><p>So let's say we do it this way, and there's a success on the Athletics check and a failure on the Stealth check. How would you describe that outcome? </p><p></p><p></p><p></p><p>No need to apologize, I hoped it was clear that I was kidding, but wanted to be sure. Glad to see that was the case.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8137046, member: 6785785"] Okay, I can see that. I don't think that's exactly how Blades plays out, but in way it can be. There's supposed to be conflict, and things are supposed to be dangerous. I think at least with Blades and how it compares to D&D (this may not apply to PbtA and similar games), D&D encourages mitigation of risk. Blades encourages rushing headlong at the risk. Perhaps that is also a factor? As clear as we're like to get, I think! That's something that comes up a lot, and I get it, even if I don't agree. The reason being that when I GM D&D, and just about every GM for D&D that I know, it's trivially easy to add/subtract things from the map at any time, and most do so, at least occasionally. That's a great way to handle it, honestly. I may have done it slightly differently, but I think I like your idea better. So let's say we do it this way, and there's a success on the Athletics check and a failure on the Stealth check. How would you describe that outcome? No need to apologize, I hoped it was clear that I was kidding, but wanted to be sure. Glad to see that was the case. [/QUOTE]
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