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A Question Of Agency?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8137148"><p>I don't think this is reactionary dogma. I think the reaction comes before the dogma actually. This is something where I would say you ought o be cautious. Obviously it depends on what one is attempting to do. I wouldn't want to stop you Pemerton from applying this corner principle to other parts of the game. But I do think when you have a rule or principle like this relegated to a part of the game like it is here, you shouldn't assume it will have the same impact if it is made more ubiquitous. When 4E came out, I objected to a lot of the class powers, a lot of the ways healing worked and a lot of the assumptions behind many of the rules. Many people rightly pointed out, these things existed in parts of the game already. But my reaction, I think, came about because aspects of play that didn't bother me if they came up rarely or happened with this one class or situation, bothered me a lot when they came up all the time. Now not every player is going to be bothered by pcs being able to create plot or geography in the setting but many will be. And those who are bothered by it, are going to react a lot more to it than would if it were just part of the stronghold system. </p><p></p><p>Now, where I will agree with you is that things have become very dogmatic around play style issues and we often project them back onto the past. There is a throw the baby out with the bathwater mentality that can arise when people are engaged in these discussions and decide they don't like mechanic X because it is that darn mechanic pemerton is always advocating. And then maybe they don't realize the issue they actually have isn't itself, but the quantity of that mechanic. I encounter this a lot in these discussions. We can get closed minded around playstyle. I am trying to avoid doing that here myself. I think what you are advocating can certainly be a fun way to play. I think where I tend to get irritated is when the argument seems to be 'well you say you like X, and this is the most X you can possibly have, so you will love this approach" or when things just get muddied because we are dealing in edge cases to justify something always being a certain way, or suggesting they ought to be. But we should also be mindful a lot of that dogma is because of these kinds of exchanges people like you and I have on these threads, where things get heated, egos get in the way, and people try to advance their play style over others (not saying you are doing that in this instance, just this is something that happens in these discussions all the time).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8137148"] I don't think this is reactionary dogma. I think the reaction comes before the dogma actually. This is something where I would say you ought o be cautious. Obviously it depends on what one is attempting to do. I wouldn't want to stop you Pemerton from applying this corner principle to other parts of the game. But I do think when you have a rule or principle like this relegated to a part of the game like it is here, you shouldn't assume it will have the same impact if it is made more ubiquitous. When 4E came out, I objected to a lot of the class powers, a lot of the ways healing worked and a lot of the assumptions behind many of the rules. Many people rightly pointed out, these things existed in parts of the game already. But my reaction, I think, came about because aspects of play that didn't bother me if they came up rarely or happened with this one class or situation, bothered me a lot when they came up all the time. Now not every player is going to be bothered by pcs being able to create plot or geography in the setting but many will be. And those who are bothered by it, are going to react a lot more to it than would if it were just part of the stronghold system. Now, where I will agree with you is that things have become very dogmatic around play style issues and we often project them back onto the past. There is a throw the baby out with the bathwater mentality that can arise when people are engaged in these discussions and decide they don't like mechanic X because it is that darn mechanic pemerton is always advocating. And then maybe they don't realize the issue they actually have isn't itself, but the quantity of that mechanic. I encounter this a lot in these discussions. We can get closed minded around playstyle. I am trying to avoid doing that here myself. I think what you are advocating can certainly be a fun way to play. I think where I tend to get irritated is when the argument seems to be 'well you say you like X, and this is the most X you can possibly have, so you will love this approach" or when things just get muddied because we are dealing in edge cases to justify something always being a certain way, or suggesting they ought to be. But we should also be mindful a lot of that dogma is because of these kinds of exchanges people like you and I have on these threads, where things get heated, egos get in the way, and people try to advance their play style over others (not saying you are doing that in this instance, just this is something that happens in these discussions all the time). [/QUOTE]
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