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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="pemerton" data-source="post: 8137230" data-attributes="member: 42582"><p>What you say here is an <em>abdication of responsibility</em> is what Gygax presents as the norm in his discussion of stronghold placement.</p><p></p><p>You're welcome, of course, to play a game that departs from Gygax's principles. But I don't know on what basis you are presenting that as some sort of moral imperative!</p><p></p><p>I mean, if I am playing Burning Wheel or Dungeon World and the GM unilaterally starts deciding all this stuff without asking questions/looking for suggestions (DW) and without calling for player input via Wises and similar checks (BW) then s/he is breaking the rules of the game and I am going to want to stop playing.</p><p></p><p>The topic of this thread is, which one involves more player agency? I think the answer is obvious.</p><p></p><p></p><p>It's not the same as that, because playing a game is not the same as wandering around a strange city.</p><p></p><p><em>In the fiction</em>, the character is wandering around a place and looking for things. That doesn't make them appear: Evard built his tower some time in the past (relative to the action of my PC and his sidekick).</p><p></p><p><em>In the real world</em>, it would be independent of me as a player if the GM makes the decision unilaterally. Obviously that would be a sign of me not having agency in respect of that matter. To me that would not be a good thing; hence that's why I tend not to play or GM games in that fashion.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8137230, member: 42582"] What you say here is an [I]abdication of responsibility[/I] is what Gygax presents as the norm in his discussion of stronghold placement. You're welcome, of course, to play a game that departs from Gygax's principles. But I don't know on what basis you are presenting that as some sort of moral imperative! I mean, if I am playing Burning Wheel or Dungeon World and the GM unilaterally starts deciding all this stuff without asking questions/looking for suggestions (DW) and without calling for player input via Wises and similar checks (BW) then s/he is breaking the rules of the game and I am going to want to stop playing. The topic of this thread is, which one involves more player agency? I think the answer is obvious. It's not the same as that, because playing a game is not the same as wandering around a strange city. [I]In the fiction[/I], the character is wandering around a place and looking for things. That doesn't make them appear: Evard built his tower some time in the past (relative to the action of my PC and his sidekick). [I]In the real world[/I], it would be independent of me as a player if the GM makes the decision unilaterally. Obviously that would be a sign of me not having agency in respect of that matter. To me that would not be a good thing; hence that's why I tend not to play or GM games in that fashion. [/QUOTE]
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