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A Question Of Agency?
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<blockquote data-quote="Thomas Shey" data-source="post: 8137371" data-attributes="member: 7026617"><p>Its still, in the broadest sense, a physical action; the fact they interact with another character to resolve the result doesn't change that. (I also personally think the way OD&D handled defense was so limited that in practice, any amount of skill on the opponent was more embodied in their hit points than anything about the attack roll).</p><p></p><p></p><p></p><p>They are, but as someone who probably has run more RQ and RQ derivatives than anything other than the Hero System over the years, I'm not actually convinced separate defense rolls, at least as RQ handled them, are necessarily the best way to go; they do have the virtue there's a second dice roll present on the part of the defender, but that's only relevant to the degree active engagement with the dice as a defender matters to someone (and to make it clear, it absolutely can, but even in those case I'm not sure two <em>independent</em> rolls for attack and defense are the best way).</p><p></p><p></p><p></p><p>I think I'd argue that, simply because D&D (at least in the forms commonly seen) have so little of their defense that is actually character rather than gear dependent that its virtually nonexistant. And no, I don't mean that as a compliment.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8137371, member: 7026617"] Its still, in the broadest sense, a physical action; the fact they interact with another character to resolve the result doesn't change that. (I also personally think the way OD&D handled defense was so limited that in practice, any amount of skill on the opponent was more embodied in their hit points than anything about the attack roll). They are, but as someone who probably has run more RQ and RQ derivatives than anything other than the Hero System over the years, I'm not actually convinced separate defense rolls, at least as RQ handled them, are necessarily the best way to go; they do have the virtue there's a second dice roll present on the part of the defender, but that's only relevant to the degree active engagement with the dice as a defender matters to someone (and to make it clear, it absolutely can, but even in those case I'm not sure two [I]independent[/I] rolls for attack and defense are the best way). I think I'd argue that, simply because D&D (at least in the forms commonly seen) have so little of their defense that is actually character rather than gear dependent that its virtually nonexistant. And no, I don't mean that as a compliment. [/QUOTE]
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