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A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8138076" data-attributes="member: 6785785"><p>Establishing it during play was fun, though! It wasn’t like we spent an hour agonizing over every day of his life as a gang member. We did the broad strokes. Any details can be decided when desired. </p><p></p><p>The benefit to this is that it ties the PC more intimately to the action that’s going on. It gives me as GM more to work with to present the PC with compelling challenges. And now it’s a part of his backstory, which gets fleshed out and now carries forward as we continue to play. </p><p></p><p>I think that you’re so used to approaching play a certain way that you kind of imagine the worst way that this approach could possibly turn out. But there are (in the games I’m familiar with, at least) principles that are in place for both the GM and the players. These really help make sure the kind of abuse that you’re worried about doesn’t happen.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8138076, member: 6785785"] Establishing it during play was fun, though! It wasn’t like we spent an hour agonizing over every day of his life as a gang member. We did the broad strokes. Any details can be decided when desired. The benefit to this is that it ties the PC more intimately to the action that’s going on. It gives me as GM more to work with to present the PC with compelling challenges. And now it’s a part of his backstory, which gets fleshed out and now carries forward as we continue to play. I think that you’re so used to approaching play a certain way that you kind of imagine the worst way that this approach could possibly turn out. But there are (in the games I’m familiar with, at least) principles that are in place for both the GM and the players. These really help make sure the kind of abuse that you’re worried about doesn’t happen. [/QUOTE]
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