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A Question Of Agency?
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<blockquote data-quote="Lanefan" data-source="post: 8138093" data-attributes="member: 29398"><p>Success-plus-complication:</p><p></p><p>Player: "<em>I try to leap the gap between buildings in hopes my pursuers can't follow</em>" <roll shows s-with-c result></p><p>GM: "Hmmm - you almost make it but fall a bit short: instead of landing on the building's roof you're dangling from its eaves. Your pursuers do not attempt the leap"</p><p></p><p>Fail-forward:</p><p></p><p>Player: "<em>I try to leap the gap between buildings in hopes my pursuers can't follow</em>" <roll shows fail result, GM opts for f-f></p><p>GM: "Hmmm - you almost make it but fall a bit short: instead of landing on the building's roof you're dangling from its eaves. Your pursuers do not attempt the leap"</p><p></p><p>Please tell me how in the eyes of either the player or the PC this looks any different at all.</p><p></p><p>I use a fumble table and yes, sometimes I have to tweak the results to suit the situation (e.g. if the result shows "damage to friend" and there's no allies within reach/range it's always changed to "damage to self" - it even says this on the table). No big deal. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>OK. It certainly comes across as being in something of a rush, in that it's painted as eschewing the minutae (which can sometimes be the most interesting parts of the game, and-or can sometimes lead in or point to different directions play can go) in favour of jumping ahead.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8138093, member: 29398"] Success-plus-complication: Player: "[I]I try to leap the gap between buildings in hopes my pursuers can't follow[/I]" <roll shows s-with-c result> GM: "Hmmm - you almost make it but fall a bit short: instead of landing on the building's roof you're dangling from its eaves. Your pursuers do not attempt the leap" Fail-forward: Player: "[I]I try to leap the gap between buildings in hopes my pursuers can't follow[/I]" <roll shows fail result, GM opts for f-f> GM: "Hmmm - you almost make it but fall a bit short: instead of landing on the building's roof you're dangling from its eaves. Your pursuers do not attempt the leap" Please tell me how in the eyes of either the player or the PC this looks any different at all. I use a fumble table and yes, sometimes I have to tweak the results to suit the situation (e.g. if the result shows "damage to friend" and there's no allies within reach/range it's always changed to "damage to self" - it even says this on the table). No big deal. :) OK. It certainly comes across as being in something of a rush, in that it's painted as eschewing the minutae (which can sometimes be the most interesting parts of the game, and-or can sometimes lead in or point to different directions play can go) in favour of jumping ahead. [/QUOTE]
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