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A Question Of Agency?
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<blockquote data-quote="Thomas Shey" data-source="post: 8138190" data-attributes="member: 7026617"><p>I suspect Lanefan is assuming people not playing characters with suicidal tendencies, and without that characters will at least somewhat be prone to survival-positive outcomes. "Never" is a broad term because a lot of things can happen, but it doesn't change the basic premise in that case unless you assume a character with one degree or another of a deathwish.</p><p></p><p></p><p></p><p>An Actor stance player is not immune to doing things for dramatic purposes alone; he may pay a lot of attention to what makes sense for a character but he's not allergic to putting his thumb on the scale to produce a dramatic scene. A purely IC player doesn't do that, except to the degree it arises naturally from the character's nature.</p><p></p><p>Basically, it comes down to this situation: A character is presented with three choices, all of which make some degree of sense in-character. What criterion does the player use to decide? An IC player will, barring randomness in his own mood, default to the one that seems the most in character. An Actor player may well chose the one that's most interesting to portray.</p><p></p><p>(I'm ignoring for the moment Deep-IC or immersive players because that's a rabbithole that can lead to some strange places).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8138190, member: 7026617"] I suspect Lanefan is assuming people not playing characters with suicidal tendencies, and without that characters will at least somewhat be prone to survival-positive outcomes. "Never" is a broad term because a lot of things can happen, but it doesn't change the basic premise in that case unless you assume a character with one degree or another of a deathwish. An Actor stance player is not immune to doing things for dramatic purposes alone; he may pay a lot of attention to what makes sense for a character but he's not allergic to putting his thumb on the scale to produce a dramatic scene. A purely IC player doesn't do that, except to the degree it arises naturally from the character's nature. Basically, it comes down to this situation: A character is presented with three choices, all of which make some degree of sense in-character. What criterion does the player use to decide? An IC player will, barring randomness in his own mood, default to the one that seems the most in character. An Actor player may well chose the one that's most interesting to portray. (I'm ignoring for the moment Deep-IC or immersive players because that's a rabbithole that can lead to some strange places). [/QUOTE]
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