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*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8138626" data-attributes="member: 6785785"><p>But is this not coming out of thin air, per your previous posts? What are the criteria for something being crafted out of thin air, and something showing up in a way that's not out of thin air? </p><p></p><p>The distinction seems to fluctuate.</p><p></p><p></p><p></p><p>I think it's likely a question of what the rules of whatever system we were using would indicate. A fall of significant height usually does damage of some kind in most editions of D&D and many other games. Allowing a player to somehow mitigate that may be possible or it may not. Being quiet seems less likely..."I make sure that when I hit the cobbles, I do so quietly" ....but perhaps mitigating the fall in some way would also lessen the sound? I could see a GM judging that way. I could also see a GM say, "no, you hit the pavement and it sounds like a body hitting the pavement". </p><p></p><p></p><p></p><p></p><p>I don't think that's really the case...at least not generally. I think having 3 possible outcomes, one of which covers several of the outcomes and possibly more, makes it more flexible and ultimately allows results beyond combinations of the Success or Fail states for the 3 checks you've offered as an example.</p><p></p><p></p><p></p><p>Gah! Meta-gaming!!!!! Run for your lives! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Honestly, this is one of my major gripes with D&D. The characters are meant to be bold and daring.....they face death down regularly. Yet the game may, depending on edition and approach, reward cautious play. </p><p></p><p>Talk about immersion breaking.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8138626, member: 6785785"] But is this not coming out of thin air, per your previous posts? What are the criteria for something being crafted out of thin air, and something showing up in a way that's not out of thin air? The distinction seems to fluctuate. I think it's likely a question of what the rules of whatever system we were using would indicate. A fall of significant height usually does damage of some kind in most editions of D&D and many other games. Allowing a player to somehow mitigate that may be possible or it may not. Being quiet seems less likely..."I make sure that when I hit the cobbles, I do so quietly" ....but perhaps mitigating the fall in some way would also lessen the sound? I could see a GM judging that way. I could also see a GM say, "no, you hit the pavement and it sounds like a body hitting the pavement". I don't think that's really the case...at least not generally. I think having 3 possible outcomes, one of which covers several of the outcomes and possibly more, makes it more flexible and ultimately allows results beyond combinations of the Success or Fail states for the 3 checks you've offered as an example. Gah! Meta-gaming!!!!! Run for your lives! :p Honestly, this is one of my major gripes with D&D. The characters are meant to be bold and daring.....they face death down regularly. Yet the game may, depending on edition and approach, reward cautious play. Talk about immersion breaking. [/QUOTE]
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