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A Question Of Agency?
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<blockquote data-quote="pemerton" data-source="post: 8138778" data-attributes="member: 42582"><p>I will use an actual rather than imagined play example because it is a bit more concrete.</p><p></p><p style="margin-left: 20px">The GM and I are sitting at the table. We are both looking at a map of the Pomarj (a peninsula in the World of Greyhawk). I am playing two characters, one of whom is a sorcerer with Great Masters-wise skill.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">So it is already established that the PCs are in a place (i) which has lots of forest and hills (the Pomarj) and (ii) which has sorcerers, some of whom (iii) are Great Masters, and that (iv) my PC knows stuff about those Great Masters.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Playing the sorcerer, I declare what my character recalls about Evard's Tower. A check is made. It succeeds. I recall a fact about a tower that exists in the setting.</p><p></p><p>Just as the death of the Orc is gated behind various rolls, so the successful recollection of a fact about Evard's tower is gated behind a check.</p><p></p><p>The example of the hills is different from this in one respect: there is no check. The GM simply invites the player to say what his/her PC knows and remembers. The analogue in Orc-fighting would be the one that some posters on other threads talk about from time-to-time: instead of resolving a combat via rolls, where it is easy/straightforward and the outcome not in doubt they just ask the players to quickly narrate their success.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8138778, member: 42582"] I will use an actual rather than imagined play example because it is a bit more concrete. [indent]The GM and I are sitting at the table. We are both looking at a map of the Pomarj (a peninsula in the World of Greyhawk). I am playing two characters, one of whom is a sorcerer with Great Masters-wise skill. So it is already established that the PCs are in a place (i) which has lots of forest and hills (the Pomarj) and (ii) which has sorcerers, some of whom (iii) are Great Masters, and that (iv) my PC knows stuff about those Great Masters. Playing the sorcerer, I declare what my character recalls about Evard's Tower. A check is made. It succeeds. I recall a fact about a tower that exists in the setting.[/indent] Just as the death of the Orc is gated behind various rolls, so the successful recollection of a fact about Evard's tower is gated behind a check. The example of the hills is different from this in one respect: there is no check. The GM simply invites the player to say what his/her PC knows and remembers. The analogue in Orc-fighting would be the one that some posters on other threads talk about from time-to-time: instead of resolving a combat via rolls, where it is easy/straightforward and the outcome not in doubt they just ask the players to quickly narrate their success. [/QUOTE]
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