Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8138842"><p>I don't think there is any problem with a game allowing this sort of thing. I specifically called out Hillfolk as a game I like that does just that sort of thing. I have no issue with you wanting this in a game. Where I, and others, are taking exception is inserting that into something like a wilderness check. Obviously if your group is down with a wilderness check being used in that way, fair enough. But if you were to join my table, you wouldn't be allowed to make a wilderness check like that in one of my standard campaigns (and I don't think using wilderness checks that way is the way people usually expect them to be used). </p><p></p><p>In the example of the iron hills, if you are introducing the concept of the iron hills to the setting by saying Lothar knows the iron hills are to the north, then that would to me, be both an example of you the player shaping the setting itself, and you using a wilderness roll in a way that isn't the norm (and I am not saying this pejoratively to label your style or approach 'abnormal', I am saying it isn't what is typically expected or done). </p><p></p><p>I have never once said it isn't a valid way to play. I have stated numerous times it is valid and fine, and that I have even played that way myself and enjoyed it. </p><p></p><p>Does the whole fictional come crashing down? No, but some players are going to get annoyed if the GM isn't the one making those calls. And for some players it could produce believability and buy in issues. I even said earlier, I ran a session of my normal game where I let the players decide what was on the map. But I did at least recognize it was an exception to how we normally did things, and it did change the feel of play (and it was a one time thing because I wanted the rest of the campaign to feel like our usual sessions). Again this is a playstyle and expectation issue. I am not saying any of them are good or bad. I am saying these are different</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8138842"] I don't think there is any problem with a game allowing this sort of thing. I specifically called out Hillfolk as a game I like that does just that sort of thing. I have no issue with you wanting this in a game. Where I, and others, are taking exception is inserting that into something like a wilderness check. Obviously if your group is down with a wilderness check being used in that way, fair enough. But if you were to join my table, you wouldn't be allowed to make a wilderness check like that in one of my standard campaigns (and I don't think using wilderness checks that way is the way people usually expect them to be used). In the example of the iron hills, if you are introducing the concept of the iron hills to the setting by saying Lothar knows the iron hills are to the north, then that would to me, be both an example of you the player shaping the setting itself, and you using a wilderness roll in a way that isn't the norm (and I am not saying this pejoratively to label your style or approach 'abnormal', I am saying it isn't what is typically expected or done). I have never once said it isn't a valid way to play. I have stated numerous times it is valid and fine, and that I have even played that way myself and enjoyed it. Does the whole fictional come crashing down? No, but some players are going to get annoyed if the GM isn't the one making those calls. And for some players it could produce believability and buy in issues. I even said earlier, I ran a session of my normal game where I let the players decide what was on the map. But I did at least recognize it was an exception to how we normally did things, and it did change the feel of play (and it was a one time thing because I wanted the rest of the campaign to feel like our usual sessions). Again this is a playstyle and expectation issue. I am not saying any of them are good or bad. I am saying these are different [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top