Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8138959" data-attributes="member: 16814"><p>Sure, no questions, but this doesn't at all illuminate the difference you've asserted. That different characters exist, and that players choose characters according to the game their player, is fairly trivial. The choice is unrelated to the method of portrayal.</p><p></p><p>Apologies for the misquote, I trusted my recollection. I believe my question withstands the correction, though. In the quote I provided, Actor stance is divorced from the choice of action and is, instead, defined as inhabiting the character and portraying it faithfully with that choice. IC, on the other hand, is both a decision framework AND the portrayal framework. And, after the decision is made, I don't see any daylight between doing your best to portray the character with that decision made. In other words, Actor stance overlays IC stance (again, I find this stance incoherent in conception, but for the sake of argument) indistinguishably, but IC bolts on the decision process as well while Actor stance explicitly doesn't determine how the choice is made.</p><p></p><p>Frankly, after reading the background on this, I think this framework is trying to do to much with the inspiring though experiment of considering the different inputs into a play or movie. That was the Author, Director, Actor, and Audience. It's not a great comparison to RPGs (and, to their credit, this is mentioned explicitly in the discussion) but there was an attempt to move these concepts over and refine them. The piece you're citing as your point is based entirely on this conversation (also linked from the RPGA website) and it's clear there that there's a lot of disagreement even between the originators. And, I think this is shown in the bolt-on IC and Deep IC stances, which aim to shore up the weaknesses in their Actor stance taking more from the stage, where actors have little choice over their character's choices but still have to emote them. In RPGs, a player makes those choices and then portrays them. How this is done doesn't mesh well with a stance defined as unconnected to the decision process. IC was added to try to accommodate some of this, but really is just a paean to an ideal rather than a functionally usable term or concept to analyze play.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8138959, member: 16814"] Sure, no questions, but this doesn't at all illuminate the difference you've asserted. That different characters exist, and that players choose characters according to the game their player, is fairly trivial. The choice is unrelated to the method of portrayal. Apologies for the misquote, I trusted my recollection. I believe my question withstands the correction, though. In the quote I provided, Actor stance is divorced from the choice of action and is, instead, defined as inhabiting the character and portraying it faithfully with that choice. IC, on the other hand, is both a decision framework AND the portrayal framework. And, after the decision is made, I don't see any daylight between doing your best to portray the character with that decision made. In other words, Actor stance overlays IC stance (again, I find this stance incoherent in conception, but for the sake of argument) indistinguishably, but IC bolts on the decision process as well while Actor stance explicitly doesn't determine how the choice is made. Frankly, after reading the background on this, I think this framework is trying to do to much with the inspiring though experiment of considering the different inputs into a play or movie. That was the Author, Director, Actor, and Audience. It's not a great comparison to RPGs (and, to their credit, this is mentioned explicitly in the discussion) but there was an attempt to move these concepts over and refine them. The piece you're citing as your point is based entirely on this conversation (also linked from the RPGA website) and it's clear there that there's a lot of disagreement even between the originators. And, I think this is shown in the bolt-on IC and Deep IC stances, which aim to shore up the weaknesses in their Actor stance taking more from the stage, where actors have little choice over their character's choices but still have to emote them. In RPGs, a player makes those choices and then portrays them. How this is done doesn't mesh well with a stance defined as unconnected to the decision process. IC was added to try to accommodate some of this, but really is just a paean to an ideal rather than a functionally usable term or concept to analyze play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top