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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8138962" data-attributes="member: 6785785"><p>I took all that more as challenging the common assumptions. [USER=42582]@pemerton[/USER] is being a bit provocative perhaps, but it’s because he has something to say.</p><p></p><p>There are games that don’t see a distinction between the types of actions you’re talking about. So if that’s the case, then it’s true that there doesn’t <em>need</em> to be such distinctions, and their existense and or use is solely a matter of preference.</p><p></p><p></p><p></p><p>Well this is just me going to 5E as an example. Even I assume things about how prevalent D&D is.</p><p></p><p></p><p></p><p>Maximizing may not be the right choice. But a game that has the basic character control level of agency that you’re mentioning....I’m free to have my PC go where and do what I would like him to....and then also adds the ability fore as a player to shape the setting in some way....isn’t that adding to the amount of agency I have as a player?</p><p></p><p>This is where I get confused because it seems this is where people just don’t want to admit that their chosen game has less agency than another. But why not?</p><p></p><p>I love Super Mario Brothers. I love Grand Theft Auto. If I love Super Mario Brothers more, that doesn’t make it have the same level of agency as Grand Theft Auto.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8138962, member: 6785785"] I took all that more as challenging the common assumptions. [USER=42582]@pemerton[/USER] is being a bit provocative perhaps, but it’s because he has something to say. There are games that don’t see a distinction between the types of actions you’re talking about. So if that’s the case, then it’s true that there doesn’t [I]need[/I] to be such distinctions, and their existense and or use is solely a matter of preference. Well this is just me going to 5E as an example. Even I assume things about how prevalent D&D is. Maximizing may not be the right choice. But a game that has the basic character control level of agency that you’re mentioning....I’m free to have my PC go where and do what I would like him to....and then also adds the ability fore as a player to shape the setting in some way....isn’t that adding to the amount of agency I have as a player? This is where I get confused because it seems this is where people just don’t want to admit that their chosen game has less agency than another. But why not? I love Super Mario Brothers. I love Grand Theft Auto. If I love Super Mario Brothers more, that doesn’t make it have the same level of agency as Grand Theft Auto. [/QUOTE]
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A Question Of Agency?
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