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A Question Of Agency?
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<blockquote data-quote="Lanefan" data-source="post: 8139150" data-attributes="member: 29398"><p>Those all used pre-established settings so much of the GM's work there is already done. You-as-player might have some reading to do, but that's it.</p><p></p><p>But even were Middle Earth a homebrew setting, is it infeasible for the GM to provide your Hobbit with a map of the Shire? Or Eomer with a map of Rohan and surrounds? Or Aragorn with a map of...well, lots of places? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Maps can provide a huge amounf of information all at once, and infer a great deal more.</p><p></p><p>Only if the players aren't given some info up front such that their PCs' knowledge better agrees with their own.</p><p></p><p>Before starting my current campaign I made sure I had half-decent maps ready of a) the realm the PCs would be starting in (in some detail), b) maps of surrounding realms and areas, and c) a broad-brush overview map of about half the continent i.e. about as far as a typical educated PC would be likely to know of.</p><p></p><p>As the campaign's gone on and PCs have expanded their horizons through travel, I've provided maps of the new areas (often because the first thing the PCs do when reaching a new area is try in-character to procure a map somehow).</p><p></p><p>At some point I'll be putting this to the test, as is happens: chances are good that the next campaign I start (whenever that may be) will in fact start with the PCs waking up one morning with no idea where they are and no memories other than their own (but not each other's) names. My idea with this one would be to run a harder-line but much shorter (10 adventures?) story path than I usually do (with player buy-in up front, of course), and eventually as the campaign goes along the reason they were at their starting point and how they got there should become apparent.</p><p></p><p>And this whole idea came from a suggestion from a non-gamer friend over beers one night! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8139150, member: 29398"] Those all used pre-established settings so much of the GM's work there is already done. You-as-player might have some reading to do, but that's it. But even were Middle Earth a homebrew setting, is it infeasible for the GM to provide your Hobbit with a map of the Shire? Or Eomer with a map of Rohan and surrounds? Or Aragorn with a map of...well, lots of places? :) Maps can provide a huge amounf of information all at once, and infer a great deal more. Only if the players aren't given some info up front such that their PCs' knowledge better agrees with their own. Before starting my current campaign I made sure I had half-decent maps ready of a) the realm the PCs would be starting in (in some detail), b) maps of surrounding realms and areas, and c) a broad-brush overview map of about half the continent i.e. about as far as a typical educated PC would be likely to know of. As the campaign's gone on and PCs have expanded their horizons through travel, I've provided maps of the new areas (often because the first thing the PCs do when reaching a new area is try in-character to procure a map somehow). At some point I'll be putting this to the test, as is happens: chances are good that the next campaign I start (whenever that may be) will in fact start with the PCs waking up one morning with no idea where they are and no memories other than their own (but not each other's) names. My idea with this one would be to run a harder-line but much shorter (10 adventures?) story path than I usually do (with player buy-in up front, of course), and eventually as the campaign goes along the reason they were at their starting point and how they got there should become apparent. And this whole idea came from a suggestion from a non-gamer friend over beers one night! :) [/QUOTE]
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