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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8139800"><p>I think you are reading too much into it. And a lot of times it feels like you are taking the words out from under us, which just makes it hard to communicate. We have to use the vocabulary we are familiar with, and this is part of my vocabulary as a gamer. I am not going to create a whole new lexicon because of this kind of objection. That said, it is a pretty lose term I think and I don't think it really is saying anything about the early days of the hobby. I am just using it as a handy descriptor more than anything else. I think it is just one of those terms that cropped up naturally. As more styles popped up, people started saying traditional RPG to refer to a spectrum of styles that are more on the exploration side of the hobby, or that don't have things like narrative mechanics in them. I think it is just a way of distinguishing styles and types of RPGs. I mean if someone tries to sell an rpg to me and markets it as a traditional RPG, I would be surprised if it included apocalypse style Moves or if it divided powers normally reserved for the GM among the players or something. But traditional as a term seems to vary a bit, so others might have different interpretations. In the context of this discussion, I've just been using it to refer to the approach that posters like myself and Crimson have described to contrast it against some of the other approaches to things like agency.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8139800"] I think you are reading too much into it. And a lot of times it feels like you are taking the words out from under us, which just makes it hard to communicate. We have to use the vocabulary we are familiar with, and this is part of my vocabulary as a gamer. I am not going to create a whole new lexicon because of this kind of objection. That said, it is a pretty lose term I think and I don't think it really is saying anything about the early days of the hobby. I am just using it as a handy descriptor more than anything else. I think it is just one of those terms that cropped up naturally. As more styles popped up, people started saying traditional RPG to refer to a spectrum of styles that are more on the exploration side of the hobby, or that don't have things like narrative mechanics in them. I think it is just a way of distinguishing styles and types of RPGs. I mean if someone tries to sell an rpg to me and markets it as a traditional RPG, I would be surprised if it included apocalypse style Moves or if it divided powers normally reserved for the GM among the players or something. But traditional as a term seems to vary a bit, so others might have different interpretations. In the context of this discussion, I've just been using it to refer to the approach that posters like myself and Crimson have described to contrast it against some of the other approaches to things like agency. [/QUOTE]
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