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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8140334" data-attributes="member: 6785785"><p>That's an interesting angle, for sure.</p><p></p><p>I think it's about intent and choice at the player level, right? Do I as the player get to choose if my character lives or dies? Will that matter to play? Is this the kind of game that allows for this to be a meaningful choice?</p><p></p><p>What are the implications of my character dying? How could the game go differently if he dies here? How can the game proceed if he doesn't die? </p><p></p><p>Chances are, I'll factor all these thoughts into my decision, and I'll choose what I want to see happen. </p><p></p><p>Maybe I want to let my character die here, and then introduce another character. Maybe the group is affected by the loss of a member, and that plays into how things go from there. Maybe the new character I introduce will have a different sort of influence on the group. Maybe a change in class or heritage or similar aspect brings in elements to the game that had not previously been a part of it. </p><p></p><p>Maybe I want my character to live. How does this near death experience change him? Does it? Will his standing or position in the group shift at all? Will his outlook or beliefs or drives change? Will that impact the group, and how things go from this point? Is the character now afraid of death? Does that mean his behavior changes, and does that impact the party? Maybe he's traumatized by the event, but somehow thinks he didn't die because he's invincible, and now he rushes headlong into every danger, putting the party at greater risk more often.</p><p></p><p>If it's up to me as the player to decide if he lives or dies, it would seem I have a good deal of agency over how the fiction proceeds, no? </p><p></p><p>Assuming that the game allows for me to influence such things and the GM and other players don't just say "Damn, Tor just got roasted. Make another guy. Maybe a cleric?"</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8140334, member: 6785785"] That's an interesting angle, for sure. I think it's about intent and choice at the player level, right? Do I as the player get to choose if my character lives or dies? Will that matter to play? Is this the kind of game that allows for this to be a meaningful choice? What are the implications of my character dying? How could the game go differently if he dies here? How can the game proceed if he doesn't die? Chances are, I'll factor all these thoughts into my decision, and I'll choose what I want to see happen. Maybe I want to let my character die here, and then introduce another character. Maybe the group is affected by the loss of a member, and that plays into how things go from there. Maybe the new character I introduce will have a different sort of influence on the group. Maybe a change in class or heritage or similar aspect brings in elements to the game that had not previously been a part of it. Maybe I want my character to live. How does this near death experience change him? Does it? Will his standing or position in the group shift at all? Will his outlook or beliefs or drives change? Will that impact the group, and how things go from this point? Is the character now afraid of death? Does that mean his behavior changes, and does that impact the party? Maybe he's traumatized by the event, but somehow thinks he didn't die because he's invincible, and now he rushes headlong into every danger, putting the party at greater risk more often. If it's up to me as the player to decide if he lives or dies, it would seem I have a good deal of agency over how the fiction proceeds, no? Assuming that the game allows for me to influence such things and the GM and other players don't just say "Damn, Tor just got roasted. Make another guy. Maybe a cleric?" [/QUOTE]
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