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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8141038" data-attributes="member: 6785785"><p>Yes. I don’t think anyone is advocating for unlimited player agency. I think limits are needed in order to still function as a game.</p><p></p><p>And I think the matter of how these constraints happen is a big part of the discussion. Many folks in this thread are questioning when and how such limits are placed, which seems largely to be assumed by many to match what’s done in most forms of D&D.</p><p></p><p>But just because someone says that the constraints on the player don’t need to be exactly as they are in D&D doesn’t mean that they want all such constraints removed.</p><p></p><p></p><p></p><p>I don’t know if I’d go so far as to say they have completely different roles. I understand that they are different in ways, of course, but there is also overlap between the two, and the amount of that overlap will depend on the game.</p><p></p><p>But that minor point aside, yes they have different roles. Each role will have means of guiding the fiction specific to that role. But I don't think that constraint on the GM is “perhaps” needed; it is absolutely needed.</p><p></p><p>No constraints on the GM would infringe upon the players’ agency, no? Or at the very least, it leaves the game open to it.</p><p></p><p>And i don’t think we need to approach them completely differently. At times, sure, based on the nature of each role and how they are different, as you mentioned. But something like “respect the results of the dice” seems about as fundamental as you can get, and can be expected by both roles.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8141038, member: 6785785"] Yes. I don’t think anyone is advocating for unlimited player agency. I think limits are needed in order to still function as a game. And I think the matter of how these constraints happen is a big part of the discussion. Many folks in this thread are questioning when and how such limits are placed, which seems largely to be assumed by many to match what’s done in most forms of D&D. But just because someone says that the constraints on the player don’t need to be exactly as they are in D&D doesn’t mean that they want all such constraints removed. I don’t know if I’d go so far as to say they have completely different roles. I understand that they are different in ways, of course, but there is also overlap between the two, and the amount of that overlap will depend on the game. But that minor point aside, yes they have different roles. Each role will have means of guiding the fiction specific to that role. But I don't think that constraint on the GM is “perhaps” needed; it is absolutely needed. No constraints on the GM would infringe upon the players’ agency, no? Or at the very least, it leaves the game open to it. And i don’t think we need to approach them completely differently. At times, sure, based on the nature of each role and how they are different, as you mentioned. But something like “respect the results of the dice” seems about as fundamental as you can get, and can be expected by both roles. [/QUOTE]
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