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A Question Of Agency?
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<blockquote data-quote="Lanefan" data-source="post: 8141136" data-attributes="member: 29398"><p>Oh, I agree - I didn't say it was a good thing, did I? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Ideally my boredom level shouldn't have any impact on what my PCs do. I just don't always live up to ideals...</p><p></p><p>If it bores everyone else, I'd say it is. I-as-player have no right to expect anyone else to care about my PC trying to find his impoverished sister and set her up with some of the wealth I've acquired through adventuring. It's something I and the DM can look after off-session, or with just a few dice rolls and an expense notation. If, however, I was the only player in the game I'd want us to role-play this out in some detail.</p><p></p><p>The objective reality of the game world does take precedence over everything. If it didn't, there'd be no objective reality to be found there.</p><p></p><p>But assuming the game-world reality allows for those aspects one wants to explore, the question then becomes one of priority: are explorations of aspects and elements of an individual character more important (i.e. more worth spending session-time on) than explorations of aspects of the fiction as a party? In most cases, out of consideration for the other players at the table, I'd say no. Further, I'd think that to say yes is just selfish.</p><p></p><p>And can that question ever truly be answered, other than in hindsight? Ahead of time, all one can do is guess.</p><p></p><p>IME most players, if given the choice, would have their PCs avoid all conflicts or obstacles. Given that, it falls to the GM to make sure they have to go through some regardless.</p><p></p><p>Thing is, if this is the case I'll often outright tell the players this is what I'm doing, either at the time or afterwards.</p><p></p><p>I'm more than willing to make that sacrifice.</p><p></p><p>My players enjoy having their PCs find lots of treasure. Does that mean I have to have piles of gold waiting in every cave? Hells no! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Not so much sacrifice their own dramatic interests as be willing to work them in to whatever the game world provides; and accept that not everything is going to fit in every situation. As an extreme example, if I-as-player am interested in examining and messing around with how artificial intelligence impacts society I'm not likely to get much out of a medieval-based game world....but if that's what the DM has us in it's on me to accept that, and either put my AI ideas by until a better setting for them comes up or start my own futuristic campaign.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8141136, member: 29398"] Oh, I agree - I didn't say it was a good thing, did I? :) Ideally my boredom level shouldn't have any impact on what my PCs do. I just don't always live up to ideals... If it bores everyone else, I'd say it is. I-as-player have no right to expect anyone else to care about my PC trying to find his impoverished sister and set her up with some of the wealth I've acquired through adventuring. It's something I and the DM can look after off-session, or with just a few dice rolls and an expense notation. If, however, I was the only player in the game I'd want us to role-play this out in some detail. The objective reality of the game world does take precedence over everything. If it didn't, there'd be no objective reality to be found there. But assuming the game-world reality allows for those aspects one wants to explore, the question then becomes one of priority: are explorations of aspects and elements of an individual character more important (i.e. more worth spending session-time on) than explorations of aspects of the fiction as a party? In most cases, out of consideration for the other players at the table, I'd say no. Further, I'd think that to say yes is just selfish. And can that question ever truly be answered, other than in hindsight? Ahead of time, all one can do is guess. IME most players, if given the choice, would have their PCs avoid all conflicts or obstacles. Given that, it falls to the GM to make sure they have to go through some regardless. Thing is, if this is the case I'll often outright tell the players this is what I'm doing, either at the time or afterwards. I'm more than willing to make that sacrifice. My players enjoy having their PCs find lots of treasure. Does that mean I have to have piles of gold waiting in every cave? Hells no! :) Not so much sacrifice their own dramatic interests as be willing to work them in to whatever the game world provides; and accept that not everything is going to fit in every situation. As an extreme example, if I-as-player am interested in examining and messing around with how artificial intelligence impacts society I'm not likely to get much out of a medieval-based game world....but if that's what the DM has us in it's on me to accept that, and either put my AI ideas by until a better setting for them comes up or start my own futuristic campaign. [/QUOTE]
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