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A Question Of Agency?
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<blockquote data-quote="pemerton" data-source="post: 8141242" data-attributes="member: 42582"><p>If the game is about puzzle-solving then the GM should be letting the players solve the puzzles. Though frankly I think if the game is going to have very much of what you describe here - ie puzzles where the answer is <em>nothing to see here </em>- then it may turn out to be a fairly tedious puzzle-solving game. (This manifests in classic dungeoncrawling in the form of <em>too many empty rooms</em>.)</p><p></p><p>But if the players are in fact looking for interesting things, than narrating straight past things with nothing of interest isn't stepping on anyone's agency. If we are playing to find out what happens, then <em>nothing is happening here</em> isn't a state of affairs that demands much dwelling on.</p><p></p><p></p><p></p><p>This is an example of what [USER=6696971]@Manbearcat[/USER], upthread, described as <em>characterisation and pantomiming</em>.</p><p></p><p>I don't think that is the sort of activity that [USER=7026405]@zarionofarabel[/USER] had in mind when asking about player agency in the OP - because the ability to engage in characterisation and pantomiming is completely independent of whether or not the PCs come to a fork in the road, and if they do whether they will meet an ogre down one, the other or either fork.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8141242, member: 42582"] If the game is about puzzle-solving then the GM should be letting the players solve the puzzles. Though frankly I think if the game is going to have very much of what you describe here - ie puzzles where the answer is [I]nothing to see here [/I]- then it may turn out to be a fairly tedious puzzle-solving game. (This manifests in classic dungeoncrawling in the form of [I]too many empty rooms[/I].) But if the players are in fact looking for interesting things, than narrating straight past things with nothing of interest isn't stepping on anyone's agency. If we are playing to find out what happens, then [I]nothing is happening here[/I] isn't a state of affairs that demands much dwelling on. This is an example of what [USER=6696971]@Manbearcat[/USER], upthread, described as [I]characterisation and pantomiming[/I]. I don't think that is the sort of activity that [USER=7026405]@zarionofarabel[/USER] had in mind when asking about player agency in the OP - because the ability to engage in characterisation and pantomiming is completely independent of whether or not the PCs come to a fork in the road, and if they do whether they will meet an ogre down one, the other or either fork. [/QUOTE]
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