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A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8141331" data-attributes="member: 6785785"><p>Well if it’s trivial, then I’m not spending time on it. Not significant time anyway.</p><p></p><p>If you mean something like the PCs are at a door that they think may be trapped and are deciding how to proceed...and you know it’s not trapped (or even if it is, honestly) a simple “okay, let’s go, you opening the door or moving along” should do the trick.</p><p></p><p>But yeah, if the matter is actually trivial? Why spend any real time on it?</p><p></p><p></p><p></p><p>So the impression I get from your posts is that your players are bored by anything that has to do with their characters, and have no patience for any events that are personal to another member of the group.</p><p></p><p>It kind of amazes me.</p><p></p><p></p><p>Our play tends to be about the group, but plenty of personal stuff comes up for each of the PCs. This doesn't bore the other players anymore than if I as GM presented them with a prompt of some kind.</p><p></p><p></p><p></p><p>Okay, cool. I think that kind of stuff can really help make the world seem like a place that exists independent of the PCs. </p><p></p><p>I just don’t think that kind of stuff needs to be determined months in advance. </p><p></p><p></p><p></p><p>That’s cool. I meant more at the beginning. Like, were they aware of all these factions and the likelihood that they’d be stirring up a bee’s nest with this? If not, when you decided it happened, it sounds like you went pretty far with it before they even learned about it. </p><p></p><p></p><p></p><p>Right, this is why I ask. These may be logical reactions to what the PCs have done. But how aware of this logic would the PCs be? </p><p></p><p></p><p></p><p>How can there even be inconsistencies if something is made up in the moment? </p><p></p><p></p><p></p><p>I live near the Hudson River. It flows both ways. Perfectly mundane explanation. </p><p></p><p>I’ll admit though that our games tend to not be worried about this kind of stuff. It generally doesn't come up. </p><p></p><p></p><p></p><p>Well, no....you can observe. You can ask. You can listen.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8141331, member: 6785785"] Well if it’s trivial, then I’m not spending time on it. Not significant time anyway. If you mean something like the PCs are at a door that they think may be trapped and are deciding how to proceed...and you know it’s not trapped (or even if it is, honestly) a simple “okay, let’s go, you opening the door or moving along” should do the trick. But yeah, if the matter is actually trivial? Why spend any real time on it? So the impression I get from your posts is that your players are bored by anything that has to do with their characters, and have no patience for any events that are personal to another member of the group. It kind of amazes me. Our play tends to be about the group, but plenty of personal stuff comes up for each of the PCs. This doesn't bore the other players anymore than if I as GM presented them with a prompt of some kind. Okay, cool. I think that kind of stuff can really help make the world seem like a place that exists independent of the PCs. I just don’t think that kind of stuff needs to be determined months in advance. That’s cool. I meant more at the beginning. Like, were they aware of all these factions and the likelihood that they’d be stirring up a bee’s nest with this? If not, when you decided it happened, it sounds like you went pretty far with it before they even learned about it. Right, this is why I ask. These may be logical reactions to what the PCs have done. But how aware of this logic would the PCs be? How can there even be inconsistencies if something is made up in the moment? I live near the Hudson River. It flows both ways. Perfectly mundane explanation. I’ll admit though that our games tend to not be worried about this kind of stuff. It generally doesn't come up. Well, no....you can observe. You can ask. You can listen. [/QUOTE]
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