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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="pemerton" data-source="post: 8141834" data-attributes="member: 42582"><p>I don't understand what your point is - nor did I the last time you asked this question.</p><p></p><p>I expect to have more agency in my leisure pursuits than my work. That's part of what makes them leisure!</p><p></p><p>To draw a starker comparison: if someone were a filing clerk during the day who wrote short stories in the evening as a form of leisure and release, I would hardly expect that person to ring up her/his boss to get directions on what to put in the stories!</p><p></p><p>You also seem to be confused about attributions of causality across the real world and the fiction. In the fictional world that the character inhabits, what is the cause of things? The gods? Some more abstract fate? Impersonal, non-teleological processes of the sort that contemporary science describes? That will depend on the details of the RPG and campaign being played.</p><p></p><p></p><p>Only in a game that involves breaking the fourth wall (eg Over the Edge) will the GM of the campaign - who is a person in the real world doing real things - also be an element of the fictional world. I've never myself played a game like that. Thus, in the BW campaign that I play, the immediate cause of Evard's tower being where it was when my characters found it was (I believe) Evard; and the immediate cause of Rufus being where he was when my characters met him was Rufus and the master who directed him to collect wine.</p><p></p><p>But my understanding of this thread is that it is about <em>players' agency</em>, not about how we imagine the agency of the characters that they play.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8141834, member: 42582"] I don't understand what your point is - nor did I the last time you asked this question. I expect to have more agency in my leisure pursuits than my work. That's part of what makes them leisure! To draw a starker comparison: if someone were a filing clerk during the day who wrote short stories in the evening as a form of leisure and release, I would hardly expect that person to ring up her/his boss to get directions on what to put in the stories! You also seem to be confused about attributions of causality across the real world and the fiction. In the fictional world that the character inhabits, what is the cause of things? The gods? Some more abstract fate? Impersonal, non-teleological processes of the sort that contemporary science describes? That will depend on the details of the RPG and campaign being played. Only in a game that involves breaking the fourth wall (eg Over the Edge) will the GM of the campaign - who is a person in the real world doing real things - also be an element of the fictional world. I've never myself played a game like that. Thus, in the BW campaign that I play, the immediate cause of Evard's tower being where it was when my characters found it was (I believe) Evard; and the immediate cause of Rufus being where he was when my characters met him was Rufus and the master who directed him to collect wine. But my understanding of this thread is that it is about [I]players' agency[/I], not about how we imagine the agency of the characters that they play. [/QUOTE]
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