Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8141849" data-attributes="member: 82106"><p>Good historical summary. I would only add that hexcrawl, leading to stronghold play, was a vital evolutionary axis which provided some flexibility in terms of what happened as PCs leveled in the original (1e and earlier/some of the Basic line) game, at least as-written. When your game began to sport PCs of level 7+ they would start moving out of the dungeon proper and move across the landscape, hexcrawling. This has a pretty structured process similar to dungeon crawling in 1e (it is just referred to the AH Survival game in OD&D, though there are encounter matrices available). Once these PCs get into stronghold/tower/whatever development then most of their 'calendar time' becomes absorbed and troupe play is supposed to refocus on their lower level henchmen/associates/alternate PCs, with the 'big boys' only reappearing in person for 'special events'. </p><p></p><p>The first modules were the G-D-Q series, which are definitely name-level and above. You can see how Gygax approached the problems of expanding character option and the difficulty of maintaining some reasonable form of skilled play. The dungeon simply becomes vast in scale and the opponents highly challenging. Eventually the various scenarios break down into more loosely connected environments, like the Vault of the Drow and its city, where 'anything can happen'. That does take a pretty long time though. Playing through that set of modules is probably a good solid 6 months or more of play! Maybe even years depending on how fast you go.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8141849, member: 82106"] Good historical summary. I would only add that hexcrawl, leading to stronghold play, was a vital evolutionary axis which provided some flexibility in terms of what happened as PCs leveled in the original (1e and earlier/some of the Basic line) game, at least as-written. When your game began to sport PCs of level 7+ they would start moving out of the dungeon proper and move across the landscape, hexcrawling. This has a pretty structured process similar to dungeon crawling in 1e (it is just referred to the AH Survival game in OD&D, though there are encounter matrices available). Once these PCs get into stronghold/tower/whatever development then most of their 'calendar time' becomes absorbed and troupe play is supposed to refocus on their lower level henchmen/associates/alternate PCs, with the 'big boys' only reappearing in person for 'special events'. The first modules were the G-D-Q series, which are definitely name-level and above. You can see how Gygax approached the problems of expanding character option and the difficulty of maintaining some reasonable form of skilled play. The dungeon simply becomes vast in scale and the opponents highly challenging. Eventually the various scenarios break down into more loosely connected environments, like the Vault of the Drow and its city, where 'anything can happen'. That does take a pretty long time though. Playing through that set of modules is probably a good solid 6 months or more of play! Maybe even years depending on how fast you go. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top