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A Question Of Agency?
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<blockquote data-quote="Lanefan" data-source="post: 8141965" data-attributes="member: 29398"><p>As long as they're talking in-character I'd never want to curtail it.</p><p></p><p>Where had that been part of an RPG where Frodo etc. were all PCs I'd expect all of it to be played out, at least in terms of everyone's ideas and possible solutions and so forth. This is where play of an RPG differs from reading a book or watching a film; particularly as in an RPG the party in this case would be free to make other choices (e.g. go somewhere else, or abandon the mission, or whatever) absent knowledge of the future, while in the book Tolkein already knows what the future holds and just has to get there.</p><p></p><p>In this case I don't have to worry about that, as it's a one-player game! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Often yes, IME.</p><p></p><p>It's not that someone's getting more focus in itself, though, it's what that focus is on. If a single PC is off scouting for the party and thus all the focus is on her then everyone's cool with it. But if a single PC is playing out his family drama that has nothing to do with the party, then yeah...it's check-out time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It's more work up front before the campaign starts, no question there - but (to use one of my favourite phrases) it's work I only have to do once. The payoff is that it means less work later during actual play.</p><p></p><p>Situationally dependent. I suppose it comes down to me advocating for consistency of the fiction, the players advocating for their enjoyment, and we meet in the middle somewhere.</p><p></p><p>Most of the time I'd already know which way the river flows. Most such information comes simply from the map - where is the high ground, where is the low ground, odds are pretty good a river flows from one to the other. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It's a game, yes, and part of that game involves free-form downtime.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8141965, member: 29398"] As long as they're talking in-character I'd never want to curtail it. Where had that been part of an RPG where Frodo etc. were all PCs I'd expect all of it to be played out, at least in terms of everyone's ideas and possible solutions and so forth. This is where play of an RPG differs from reading a book or watching a film; particularly as in an RPG the party in this case would be free to make other choices (e.g. go somewhere else, or abandon the mission, or whatever) absent knowledge of the future, while in the book Tolkein already knows what the future holds and just has to get there. In this case I don't have to worry about that, as it's a one-player game! :) Often yes, IME. It's not that someone's getting more focus in itself, though, it's what that focus is on. If a single PC is off scouting for the party and thus all the focus is on her then everyone's cool with it. But if a single PC is playing out his family drama that has nothing to do with the party, then yeah...it's check-out time. :) It's more work up front before the campaign starts, no question there - but (to use one of my favourite phrases) it's work I only have to do once. The payoff is that it means less work later during actual play. Situationally dependent. I suppose it comes down to me advocating for consistency of the fiction, the players advocating for their enjoyment, and we meet in the middle somewhere. Most of the time I'd already know which way the river flows. Most such information comes simply from the map - where is the high ground, where is the low ground, odds are pretty good a river flows from one to the other. :) It's a game, yes, and part of that game involves free-form downtime. [/QUOTE]
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