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A Question Of Agency?
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<blockquote data-quote="pemerton" data-source="post: 8142011" data-attributes="member: 42582"><p>Lanefan, your claim here is simply not true.</p><p></p><p>Actual play example: in Burning Wheel, my PC's sidekick has the Belief <em>I'm not going to <em>finish</em> my career with no spellbooks and an empty purse</em>. That establishes an agenda. Then I delcare an action for her: <em>I think I recall that Evard's tower is around here</em>. The resolution of that action will geneate something that is germane to that agenda. As it happens, I succeeded on the check and so what happened was <em>we came upon Evard's tower</em>. Had it failed, the rules of the game require the GM to introduce something into the fiction that will challenge the character's Belief while not giving effect to her intent - so maybe we stumble upon Evard's tower but see someone heading off with all the spellbooks in a cart, or maybe we find the tower but it is locked with the books inside, or . . .</p><p></p><p>Another example: the PCs in my Classic Traveller game are trying to disrupt a bioweapons conspiracy. They are in orbit about the world of Enlil - one hub of the conspiracy - en route to Olyx, where the chief conspirators are based. I roll a starship encounter - there is a patrol cruiser arriving at Enlil. Consistently with my self-imposed agenda, I (i) decide that this vessel contains conspirators, who (ii) have travelled from Olyx, and (iii) broadcast sufficient information to the starport authorities on Enlil that the players are able to infer (i) and (ii).</p><p></p><p>This followed on from a patron encounter in the previous session, where the encountered patron was determined - by rolling - to be a diplomat, and I had narrated this patron's purpose in approaching and engaging with the PCs to have them assist against the conspiracy by travelling to Olyx.</p><p></p><p>In other words, <em>everything that is introduced into the fiction as part of the game engine's devices to propel things forward - </em>patron encounters, starship encounters, etc - is germane to the players' agenda for their PCs.</p><p></p><p>And I certainly didn't decide how the PCs' interactions with the conspiracy would resolve!</p></blockquote><p></p>
[QUOTE="pemerton, post: 8142011, member: 42582"] Lanefan, your claim here is simply not true. Actual play example: in Burning Wheel, my PC's sidekick has the Belief [I]I'm not going to [I]finish[/I] my career with no spellbooks and an empty purse[/I]. That establishes an agenda. Then I delcare an action for her: [I]I think I recall that Evard's tower is around here[/I]. The resolution of that action will geneate something that is germane to that agenda. As it happens, I succeeded on the check and so what happened was [I]we came upon Evard's tower[/I]. Had it failed, the rules of the game require the GM to introduce something into the fiction that will challenge the character's Belief while not giving effect to her intent - so maybe we stumble upon Evard's tower but see someone heading off with all the spellbooks in a cart, or maybe we find the tower but it is locked with the books inside, or . . . Another example: the PCs in my Classic Traveller game are trying to disrupt a bioweapons conspiracy. They are in orbit about the world of Enlil - one hub of the conspiracy - en route to Olyx, where the chief conspirators are based. I roll a starship encounter - there is a patrol cruiser arriving at Enlil. Consistently with my self-imposed agenda, I (i) decide that this vessel contains conspirators, who (ii) have travelled from Olyx, and (iii) broadcast sufficient information to the starport authorities on Enlil that the players are able to infer (i) and (ii). This followed on from a patron encounter in the previous session, where the encountered patron was determined - by rolling - to be a diplomat, and I had narrated this patron's purpose in approaching and engaging with the PCs to have them assist against the conspiracy by travelling to Olyx. In other words, [I]everything that is introduced into the fiction as part of the game engine's devices to propel things forward - [/I]patron encounters, starship encounters, etc - is germane to the players' agenda for their PCs. And I certainly didn't decide how the PCs' interactions with the conspiracy would resolve! [/QUOTE]
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