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A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8142042" data-attributes="member: 6785785"><p>Oh man. Hours of people talking in character about how to open a door. Like I said....even Tolkien knew to skip to the point. </p><p></p><p></p><p></p><p>If it takes more than a few minutes to decide what the options are, then I’ll likely try and speed things up a bit, for sure. Not to deny anyone some input, but to keep the game moving. I’d just summarize the established options, and maybe add one of my own or two, depending on the circumstances. </p><p> </p><p></p><p></p><p></p><p>I don’t mean having extended solo scenes between one player and the GM while everyone watches. I mean having an actual adventure of some sort that matters to one or more characters and in which everyone can participate. </p><p></p><p>Your necromancy book scenario might be a good example of what I’m talking about if there was more than one PC, although I expect it would have come about on a different way. </p><p></p><p></p><p></p><p>I fear we’re moving further from the topic of agency, but I just don’t see it. I only have to do the work once...when I introduce it into the game. Thereafter, I’ll have to remember it for future reference. </p><p></p><p>This description would also seem to apply to your months’ ahead of time determination. </p><p></p><p></p><p></p><p>Okay, fair enough. I lean toward always going with the enjoyment of the game, but that’s preference. Thanks for sharing that though, I was curious. </p><p></p><p></p><p></p><p>It may. It depends. My 5E downtime isn’s a formal phase of the game or anything, but we tend to handle it in a high level manner, unless there’s a strong reason not to. It’s more like a player declaring a goal, and then we talk about it and decide if it’s something that happens or if a roll of some kind is needed, or what...then we move on.</p><p></p><p>In Blades in the Dark, Downtime is a formalized phase of play, and has established procedures for any activities the PCs want to pursue. So there are always mechanics involved...but we also tend to roleplay some of these scenes a lot more. This is where I find a lot of the world information and detail that may come up; by asking questions and then building on the answers (this is one of the principles of play offered in the book). </p><p></p><p>But even the most robust such scene would not dominate an entire session.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8142042, member: 6785785"] Oh man. Hours of people talking in character about how to open a door. Like I said....even Tolkien knew to skip to the point. If it takes more than a few minutes to decide what the options are, then I’ll likely try and speed things up a bit, for sure. Not to deny anyone some input, but to keep the game moving. I’d just summarize the established options, and maybe add one of my own or two, depending on the circumstances. I don’t mean having extended solo scenes between one player and the GM while everyone watches. I mean having an actual adventure of some sort that matters to one or more characters and in which everyone can participate. Your necromancy book scenario might be a good example of what I’m talking about if there was more than one PC, although I expect it would have come about on a different way. I fear we’re moving further from the topic of agency, but I just don’t see it. I only have to do the work once...when I introduce it into the game. Thereafter, I’ll have to remember it for future reference. This description would also seem to apply to your months’ ahead of time determination. Okay, fair enough. I lean toward always going with the enjoyment of the game, but that’s preference. Thanks for sharing that though, I was curious. It may. It depends. My 5E downtime isn’s a formal phase of the game or anything, but we tend to handle it in a high level manner, unless there’s a strong reason not to. It’s more like a player declaring a goal, and then we talk about it and decide if it’s something that happens or if a roll of some kind is needed, or what...then we move on. In Blades in the Dark, Downtime is a formalized phase of play, and has established procedures for any activities the PCs want to pursue. So there are always mechanics involved...but we also tend to roleplay some of these scenes a lot more. This is where I find a lot of the world information and detail that may come up; by asking questions and then building on the answers (this is one of the principles of play offered in the book). But even the most robust such scene would not dominate an entire session. [/QUOTE]
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