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A Question Of Agency?
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<blockquote data-quote="Aldarc" data-source="post: 8142188" data-attributes="member: 5142"><p>If you're actively listening, then you shouldn't be forgetting. As you are forgetting, then you likely weren't listening to begin with. That said, I don't think the stop would be particularly hard or any harder than players jotting down notes or adjustments on their character sheet. And if PCs are spending two hours talking between themselves about opening doors, then you should have plenty of time to write. </p><p></p><p></p><p>Just because I don't share your experiences doesn't mean that my experiences should be marginalized to "in theory" idealism. In practice, I find that this is rarely the case. So I suspect you are making a mountain out of a molehill. </p><p></p><p></p><p>I'm not a fan of explanations that rely on exceptionalism, because they beg to be disproven through evidence, and they often are as exceptionalism is seldom true. This is something, for example, Hasbro discovered when they did research on how people play Monopoly and the house rules people used. How many times when playing Uno with strangers is spent clarifying house rules? Or how about variations of sports, whether on the professional or amateur level? Hard and fast rules are often guidelines when it comes to a number of games. RPGs are not an exception. Stop trying to privilege your hobby.</p><p></p><p>But I think that you nevertheless miss my meaning. I think that rules and rules interactions should be meaningful. Rules get in the way, for example, every time that you roll the dice in PbtA because it forces a hard move or soft move by the GM or at least a new state of fiction. The rules get in the way when you play BitD because the rules require that the GM establishes the Position and Effect based upon the action of the PCs. But these rules create meaningful and purposeful game play, such that it cultivates a different experience from playing a D&D game of a thieves' guild in a city. </p><p></p><p></p><p>Except in Burning Wheel where I set for my character's agenda as "No door shall remain unopened without first discussing it!"</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8142188, member: 5142"] If you're actively listening, then you shouldn't be forgetting. As you are forgetting, then you likely weren't listening to begin with. That said, I don't think the stop would be particularly hard or any harder than players jotting down notes or adjustments on their character sheet. And if PCs are spending two hours talking between themselves about opening doors, then you should have plenty of time to write. Just because I don't share your experiences doesn't mean that my experiences should be marginalized to "in theory" idealism. In practice, I find that this is rarely the case. So I suspect you are making a mountain out of a molehill. I'm not a fan of explanations that rely on exceptionalism, because they beg to be disproven through evidence, and they often are as exceptionalism is seldom true. This is something, for example, Hasbro discovered when they did research on how people play Monopoly and the house rules people used. How many times when playing Uno with strangers is spent clarifying house rules? Or how about variations of sports, whether on the professional or amateur level? Hard and fast rules are often guidelines when it comes to a number of games. RPGs are not an exception. Stop trying to privilege your hobby. But I think that you nevertheless miss my meaning. I think that rules and rules interactions should be meaningful. Rules get in the way, for example, every time that you roll the dice in PbtA because it forces a hard move or soft move by the GM or at least a new state of fiction. The rules get in the way when you play BitD because the rules require that the GM establishes the Position and Effect based upon the action of the PCs. But these rules create meaningful and purposeful game play, such that it cultivates a different experience from playing a D&D game of a thieves' guild in a city. Except in Burning Wheel where I set for my character's agenda as "No door shall remain unopened without first discussing it!" [/QUOTE]
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