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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8142195" data-attributes="member: 7025508"><p>Yes, it is a significant distinction. By fixating on this division you make your contributions irrelevant to overwhelming majority of people who play RPGs. The games where the players have significant mechanically-backed, narrative-level agency are fringe. And yes, pointing out that such games exist is fine, but but if you considering anything besides the players having mechanical narrative meta control not worth discussing, then we really have nothing to discuss regarding agency and you have nothing to discuss with most people playing RPGs. Because most games do not have such mechanics and they're not gonna. </p><p></p><p>And I think that by fixating on this one aspect, you ignore other aspects of how agency manifests, which are at least as important and are actually relevant to most games being played. Agency works pretty damn differently in a railroady adventure path, a narrative driven game where the GM improvises the narrative based on character actions and in a sandbox and those are the sort of differences that actually matter to most people. </p><p></p><p></p><p>This is art vs engineering thing. You're an engineer, I am an artist. And neither is right or wrong. But I don't want my creative processes limited or defined by codified rules, they hinder me more than help. You obviously feel differently.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8142195, member: 7025508"] Yes, it is a significant distinction. By fixating on this division you make your contributions irrelevant to overwhelming majority of people who play RPGs. The games where the players have significant mechanically-backed, narrative-level agency are fringe. And yes, pointing out that such games exist is fine, but but if you considering anything besides the players having mechanical narrative meta control not worth discussing, then we really have nothing to discuss regarding agency and you have nothing to discuss with most people playing RPGs. Because most games do not have such mechanics and they're not gonna. And I think that by fixating on this one aspect, you ignore other aspects of how agency manifests, which are at least as important and are actually relevant to most games being played. Agency works pretty damn differently in a railroady adventure path, a narrative driven game where the GM improvises the narrative based on character actions and in a sandbox and those are the sort of differences that actually matter to most people. This is art vs engineering thing. You're an engineer, I am an artist. And neither is right or wrong. But I don't want my creative processes limited or defined by codified rules, they hinder me more than help. You obviously feel differently. [/QUOTE]
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