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A Question Of Agency?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8142341" data-attributes="member: 82106"><p>I'm not so sure about that... I know it was done fairly commonly in the late 1970's, because I was part of a game club that had 200+ members, and that was exactly how it worked! There was a shared world, various GMs ran adventures and the milieu included a whole level of play that was just people raising armies, fighting wars, etc. Most of the individual adventuring was driving towards that. Higher level PCs adventured to eliminate threats, or to gain treasures that would help them with their empires. Other adventures were mostly involving lesser ranked characters who were either in service to the 'big guys' (former henchmen turned PC usually) or at least they were getting quests from those name level and higher PCs (often, not always).</p><p></p><p>I suspect it was pretty analogous to the 'Lake Geneva Tactical Game Society' "Great Kingdom" campaign, which is memorialized in Gygax's WoG product from CA 1982.</p><p></p><p>Now, who can really say what people were doing in CA? That was the land of 'Arduin Grimoire' and they did invent a bunch of different play styles. I've also heard of other significantly 'variant' types of 'D&D' that were played in the 70's in different places. Usually it was some particularly energetic and imaginative DM. Still, even a lot of these included strongholds and armies and such as elements of play. Wilderlands of High Fantasy was certainly set up with that in mind (this was the first commercial game world AFAIK).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8142341, member: 82106"] I'm not so sure about that... I know it was done fairly commonly in the late 1970's, because I was part of a game club that had 200+ members, and that was exactly how it worked! There was a shared world, various GMs ran adventures and the milieu included a whole level of play that was just people raising armies, fighting wars, etc. Most of the individual adventuring was driving towards that. Higher level PCs adventured to eliminate threats, or to gain treasures that would help them with their empires. Other adventures were mostly involving lesser ranked characters who were either in service to the 'big guys' (former henchmen turned PC usually) or at least they were getting quests from those name level and higher PCs (often, not always). I suspect it was pretty analogous to the 'Lake Geneva Tactical Game Society' "Great Kingdom" campaign, which is memorialized in Gygax's WoG product from CA 1982. Now, who can really say what people were doing in CA? That was the land of 'Arduin Grimoire' and they did invent a bunch of different play styles. I've also heard of other significantly 'variant' types of 'D&D' that were played in the 70's in different places. Usually it was some particularly energetic and imaginative DM. Still, even a lot of these included strongholds and armies and such as elements of play. Wilderlands of High Fantasy was certainly set up with that in mind (this was the first commercial game world AFAIK). [/QUOTE]
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