Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8142363" data-attributes="member: 82106"><p>Yeah, and I was being accused of being elitist up thread! ROFL! IME, of 35 years of GMing RPGs, a LOT of players are both eager for more than your formula, but a lot of them are utterly ignorant that it can even exist, so don't know to ask for it. In the REAL world the vast majority of people don't even know any RPG exists except D&D. This is not because they wouldn't be interested in, or maybe even happier playing, some other game. It is simply that D&D itself is a niche thing, and other games are niches of niches (how many people know about subgenres of Manga for example, and Manga is an industry that is 10x the size of RPGs). </p><p></p><p>Again, in my extensive experience, players EAT UP games that give them narrative tools and authority. This is especially true of people who are new to play, and particularly young people. Older people who have less energy to devote to games and/or have been trained on 'traditional' D&D (either 2e+ 'story teller' or 1e- 'Gygax Style') are a little trickier, they often need a bit of coaching to 'get it' or maybe just don't have the mental bandwidth to spend on doing a lot of agenda setting. It is fine to say that conventional D&D is good for them, I'm not into imposing things, but it doesn't follow IMHO that this makes narratively focused games less desired or popular.</p><p></p><p>Again, if you don't have agency to declare character actions, it isn't an RPG. What you are describing is 'illusionism' or 'force'. That is a 'railroady adventure path' is a game where the players are just an audience basically, reduced to merely rolling dice when prompted. This is hardly even role playing, though I guess it can be classified as a 'game' in some sense (Chutes and Ladders is generally classified as a game too). In the 'GM improvises the narrative based on character actions' then you are playing basically how we play, just informally!</p><p></p><p>I'm a fairly creative guy. Well, I like to exercise my (admittedly pedestrian) creativity. I don't know if 'engineering' informs my desire for structure in narrative roles. I think a big reason for it is simply because I am better with social interactions which are gated by formalisms. When the rules/process incorporates something, then I am sure to do it, and it happens smoothly. If its informal, then I'm left wondering if I did what I was setting out to do or not. Some people have talked about these mechanics distracting or restricting them, but FOR ME at least they make things much smoother and more automatic! I'm sure I could run a BitD campaign and it would mostly 'just work', but if I tried to do the same game using a 'classic' type of strict role set of rules, it would be MUCH harder to produce the same atmosphere and sort of play/narrative. Impossible really.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8142363, member: 82106"] Yeah, and I was being accused of being elitist up thread! ROFL! IME, of 35 years of GMing RPGs, a LOT of players are both eager for more than your formula, but a lot of them are utterly ignorant that it can even exist, so don't know to ask for it. In the REAL world the vast majority of people don't even know any RPG exists except D&D. This is not because they wouldn't be interested in, or maybe even happier playing, some other game. It is simply that D&D itself is a niche thing, and other games are niches of niches (how many people know about subgenres of Manga for example, and Manga is an industry that is 10x the size of RPGs). Again, in my extensive experience, players EAT UP games that give them narrative tools and authority. This is especially true of people who are new to play, and particularly young people. Older people who have less energy to devote to games and/or have been trained on 'traditional' D&D (either 2e+ 'story teller' or 1e- 'Gygax Style') are a little trickier, they often need a bit of coaching to 'get it' or maybe just don't have the mental bandwidth to spend on doing a lot of agenda setting. It is fine to say that conventional D&D is good for them, I'm not into imposing things, but it doesn't follow IMHO that this makes narratively focused games less desired or popular. Again, if you don't have agency to declare character actions, it isn't an RPG. What you are describing is 'illusionism' or 'force'. That is a 'railroady adventure path' is a game where the players are just an audience basically, reduced to merely rolling dice when prompted. This is hardly even role playing, though I guess it can be classified as a 'game' in some sense (Chutes and Ladders is generally classified as a game too). In the 'GM improvises the narrative based on character actions' then you are playing basically how we play, just informally! I'm a fairly creative guy. Well, I like to exercise my (admittedly pedestrian) creativity. I don't know if 'engineering' informs my desire for structure in narrative roles. I think a big reason for it is simply because I am better with social interactions which are gated by formalisms. When the rules/process incorporates something, then I am sure to do it, and it happens smoothly. If its informal, then I'm left wondering if I did what I was setting out to do or not. Some people have talked about these mechanics distracting or restricting them, but FOR ME at least they make things much smoother and more automatic! I'm sure I could run a BitD campaign and it would mostly 'just work', but if I tried to do the same game using a 'classic' type of strict role set of rules, it would be MUCH harder to produce the same atmosphere and sort of play/narrative. Impossible really. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top