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A Question Of Agency?
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<blockquote data-quote="prabe" data-source="post: 8142788" data-attributes="member: 7016699"><p>I played a very little Basic (which version I couldn't tell you). I played a bunch of 1E, but heavily houseruled. I DMed a little 1E, but not much. I never interacted much with 2E, though I have a few books. I DMed a lot of 3E, and some 3E-adjacent games. I missed 4E entirely (no one I knew played it).</p><p></p><p>I'd have to look at the systems in question to feel really certain about this answer, but I think I feel that random reactions/attitudes are most-suited to a randomly-generated adventure--something entirely procedural. If something has been placed, I think I think the DM should know its attitude and how it will react. So, yes, I think the results might be incoherent in one sense, but I think that if a table were doing something procedurally generated it would at least be consistent with expectations of play.</p><p></p><p>Hope that's clear ...</p></blockquote><p></p>
[QUOTE="prabe, post: 8142788, member: 7016699"] I played a very little Basic (which version I couldn't tell you). I played a bunch of 1E, but heavily houseruled. I DMed a little 1E, but not much. I never interacted much with 2E, though I have a few books. I DMed a lot of 3E, and some 3E-adjacent games. I missed 4E entirely (no one I knew played it). I'd have to look at the systems in question to feel really certain about this answer, but I think I feel that random reactions/attitudes are most-suited to a randomly-generated adventure--something entirely procedural. If something has been placed, I think I think the DM should know its attitude and how it will react. So, yes, I think the results might be incoherent in one sense, but I think that if a table were doing something procedurally generated it would at least be consistent with expectations of play. Hope that's clear ... [/QUOTE]
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