Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="PsyzhranV2" data-source="post: 8143250" data-attributes="member: 7015332"><p>I don't want to play in an RPG scene where Dada is the dominant artistic paradigm.</p><p></p><p>All respect to the historical Dadaists, but I don't think their artistic philosophy is a good match for games design.</p><p></p><p>Yes, game designers don't have the ability to teleport to peoples' homes and punch GMs that make house rules that get in the way of or even break the RAW game system. No matter how much intentionality and coherence of vision and design the designers put into their works and products, they can't stop people doing what they want at the home table. I can't fault them for trying though. Certainly a better design approach than throwing turds at the wall and seeing which ones stick, leading to a game lacking any thematic and mechanical consistency, constantly fighting with itself at every turn.</p><p></p><p>Also, I feel that when the topic at hand is comparisons between different game systems, discussions of principles as mechanics is most relevant and most useful approach. The objective of the conversation is to elucidate the different approaches used by different games, see if there is any designer intent behind the rule they've chosen - what they mechanized vs what they left blank, how decisions are resolved, etc. - and assess if the designers succeeded or failed in communicating their intentions.</p><p></p><p>Invoking GM fiat as the trump card of "system doesn't matter" only serves to obfuscate the argument, as then the conversation loses the foundation of the above. In a discussion about table etiquette and social dynamics, it would berelevant, but when talking about design itself, all it does is make all the participants of the conversation unsure if they are still even talking about the same thing.</p></blockquote><p></p>
[QUOTE="PsyzhranV2, post: 8143250, member: 7015332"] I don't want to play in an RPG scene where Dada is the dominant artistic paradigm. All respect to the historical Dadaists, but I don't think their artistic philosophy is a good match for games design. Yes, game designers don't have the ability to teleport to peoples' homes and punch GMs that make house rules that get in the way of or even break the RAW game system. No matter how much intentionality and coherence of vision and design the designers put into their works and products, they can't stop people doing what they want at the home table. I can't fault them for trying though. Certainly a better design approach than throwing turds at the wall and seeing which ones stick, leading to a game lacking any thematic and mechanical consistency, constantly fighting with itself at every turn. Also, I feel that when the topic at hand is comparisons between different game systems, discussions of principles as mechanics is most relevant and most useful approach. The objective of the conversation is to elucidate the different approaches used by different games, see if there is any designer intent behind the rule they've chosen - what they mechanized vs what they left blank, how decisions are resolved, etc. - and assess if the designers succeeded or failed in communicating their intentions. Invoking GM fiat as the trump card of "system doesn't matter" only serves to obfuscate the argument, as then the conversation loses the foundation of the above. In a discussion about table etiquette and social dynamics, it would berelevant, but when talking about design itself, all it does is make all the participants of the conversation unsure if they are still even talking about the same thing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top