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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="Campbell" data-source="post: 8143330" data-attributes="member: 16586"><p>Even in the context of games where players can only influence the fiction by declaring actions for their character (which I personally tend to prefer) I find it extraordinarily important to distinguish between my character's theoretical agency within the fiction and my ability as a player to see that through given the social constraints of the game being played.</p><p></p><p>From my perspective we are talking about a game we are all playing together (including the GM). I think we all agree to play a particular game together is important. Like we're playing Dungeons and Dragons or Apocalypse World. That should mean something. We should not all be trying to play different games. I do not see this as any different than sitting down to play Risk, Azul, or Battle for Rokugan. RPGs are not like special in that sense.</p><p></p><p>I do not mean to come across as being rude here, but it seems like there are a fair number of people in our community who are just not interested in like playing game with other people where we play to find out how it goes. Like the idea that there is a skill to playing and running a specific game that you can like get better at is crucial to my personal enjoyment of all games. Outcomes actually being in doubt even more so. </p><p></p><p>I think all this talk about creative vision misses the point that we are all doing this thing together. When you try to control or shape how things go you are like not respecting the integrity of play. Speaking as someone who runs a fair number of games I also do not think the GM is special in this regard. Their creative vision is no more important than the creative vision of anyone else at the table. We are all creating this fiction together. I highly value framing and situation being in the GM's purview, but that authority does not imply a greater stake than the players in the outcome of the fiction.</p><p></p><p>I believe in a relationship of creative peers, not one where the GM is telling stories or providing an experience. It's a game we all play <strong>together</strong>.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8143330, member: 16586"] Even in the context of games where players can only influence the fiction by declaring actions for their character (which I personally tend to prefer) I find it extraordinarily important to distinguish between my character's theoretical agency within the fiction and my ability as a player to see that through given the social constraints of the game being played. From my perspective we are talking about a game we are all playing together (including the GM). I think we all agree to play a particular game together is important. Like we're playing Dungeons and Dragons or Apocalypse World. That should mean something. We should not all be trying to play different games. I do not see this as any different than sitting down to play Risk, Azul, or Battle for Rokugan. RPGs are not like special in that sense. I do not mean to come across as being rude here, but it seems like there are a fair number of people in our community who are just not interested in like playing game with other people where we play to find out how it goes. Like the idea that there is a skill to playing and running a specific game that you can like get better at is crucial to my personal enjoyment of all games. Outcomes actually being in doubt even more so. I think all this talk about creative vision misses the point that we are all doing this thing together. When you try to control or shape how things go you are like not respecting the integrity of play. Speaking as someone who runs a fair number of games I also do not think the GM is special in this regard. Their creative vision is no more important than the creative vision of anyone else at the table. We are all creating this fiction together. I highly value framing and situation being in the GM's purview, but that authority does not imply a greater stake than the players in the outcome of the fiction. I believe in a relationship of creative peers, not one where the GM is telling stories or providing an experience. It's a game we all play [B]together[/B]. [/QUOTE]
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