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A Question Of Agency?
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<blockquote data-quote="Thomas Shey" data-source="post: 8143657" data-attributes="member: 7026617"><p>I'm not 100% sure I'm getting your point here, so if my comments seem non-sequitors, that's probably a sign I've missed it. That being said:</p><p></p><p>The truth is, many people do not actually have the luxury of playing entirely with people who are good at--or even want to--getting on the same page. There's obviously some practical limitations here--people can end up having play styles and expectations that are diametrically opposite, to the degree where increasing one player's engagement and enjoyment in the game actively diminishes another--but in a lot of groups satisfying people who expect different things out of a game are often considered just part of the gig. So to some degree in many groups, the agreement to play a specific game doesn't really mean much beyond it being the lowest common denominator everyone can agree to, and if that means there's a certain degree of pulling against the assumed structure of the game, its something the GM and other players simply have to adapt to.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8143657, member: 7026617"] I'm not 100% sure I'm getting your point here, so if my comments seem non-sequitors, that's probably a sign I've missed it. That being said: The truth is, many people do not actually have the luxury of playing entirely with people who are good at--or even want to--getting on the same page. There's obviously some practical limitations here--people can end up having play styles and expectations that are diametrically opposite, to the degree where increasing one player's engagement and enjoyment in the game actively diminishes another--but in a lot of groups satisfying people who expect different things out of a game are often considered just part of the gig. So to some degree in many groups, the agreement to play a specific game doesn't really mean much beyond it being the lowest common denominator everyone can agree to, and if that means there's a certain degree of pulling against the assumed structure of the game, its something the GM and other players simply have to adapt to. [/QUOTE]
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