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A Question Of Agency?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8143795" data-attributes="member: 82106"><p>Right, here we agree, if you use a set of rules/process in which all a 'check' does is generate a success or a failure on the execution of a task, then there is a problem. Either the player is acting the part of Sherlock and deducing an answer to the mystery, or some dice are getting tossed to decide whether or not Sherlock manages to derive the conclusion from the evidence (or even see the evidence, which is actually MORE problematic in some respects). It just doesn't work. Or rather, it would not, I suspect for most people, be all that fun to do with a bunch of checks. Of course it is also almost impossible to do the other way too, because 99% of the time either the player sees right through the mystery and the gig doesn't come off, or they're totally stumped and it still doesn't come off. </p><p></p><p>There are other game architectures which may work better for some people. I'd note that mystery games are a pretty niche RP concept, although they have been somewhat successful as party games.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8143795, member: 82106"] Right, here we agree, if you use a set of rules/process in which all a 'check' does is generate a success or a failure on the execution of a task, then there is a problem. Either the player is acting the part of Sherlock and deducing an answer to the mystery, or some dice are getting tossed to decide whether or not Sherlock manages to derive the conclusion from the evidence (or even see the evidence, which is actually MORE problematic in some respects). It just doesn't work. Or rather, it would not, I suspect for most people, be all that fun to do with a bunch of checks. Of course it is also almost impossible to do the other way too, because 99% of the time either the player sees right through the mystery and the gig doesn't come off, or they're totally stumped and it still doesn't come off. There are other game architectures which may work better for some people. I'd note that mystery games are a pretty niche RP concept, although they have been somewhat successful as party games. [/QUOTE]
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