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A Question Of Agency?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8143858"><p>Again I think the way you are framing this just doesn't capture what I think of as an adventure or a campaign, or a mystery. I never see the GM crafting a single problem for the players to solve. I don't usually have a single solution in mind. I usually see multiple ways an adventure can go and keep an open mind while the adventure is running. I am famous with my players for letting them 'beat' the adventure if they come up with an ingenious solution I hadn't thought of in the first ten minutes of play. Provided their idea makes logical sense, and things pan out, I don't care if the session lasts ten minutes or three hours. But generally in my games they are playing in a concrete setting with concrete NPCs and a world that is external to them. They can't just say there is a sorcerer from India in the teahouse responsible for the murders, because that isn't what happened at the teahouse. But they are free to approach that investigation from any angle they want (and they are equally free to ignore the teahouse completely, go to the nearby village and look for sugar merchants to start a business empire with).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8143858"] Again I think the way you are framing this just doesn't capture what I think of as an adventure or a campaign, or a mystery. I never see the GM crafting a single problem for the players to solve. I don't usually have a single solution in mind. I usually see multiple ways an adventure can go and keep an open mind while the adventure is running. I am famous with my players for letting them 'beat' the adventure if they come up with an ingenious solution I hadn't thought of in the first ten minutes of play. Provided their idea makes logical sense, and things pan out, I don't care if the session lasts ten minutes or three hours. But generally in my games they are playing in a concrete setting with concrete NPCs and a world that is external to them. They can't just say there is a sorcerer from India in the teahouse responsible for the murders, because that isn't what happened at the teahouse. But they are free to approach that investigation from any angle they want (and they are equally free to ignore the teahouse completely, go to the nearby village and look for sugar merchants to start a business empire with). [/QUOTE]
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