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A Question Of Agency?
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<blockquote data-quote="Lanefan" data-source="post: 8143990" data-attributes="member: 29398"><p>Yet another example of the game being played differently in different communities - in our crew* those charts were/are, as far as I know, not used all that often at the best of times and (particularly the 'town' ones) more often not used at all. Most of the time the DM just wings something if it seems appropriate, with a glaring exception being cases where a module (e.g. JG's Sword of Hope) specifically states when monsters will 'randomly' appear.</p><p></p><p>* - for sure this is true in my case, and I've a very strong hunch it's true in any local game I've either played in or heard of</p><p></p><p>True. Then again, if an adventure is a closed environment where do the wandering monsters come from? Never mind that often the listed wandering monsters are the sort of things the 'real' dungeon inhabitants would have long since cleared out.</p><p></p><p>Though there's situations where wandering monsters make perfect sense, I often find wandering monsters and setting consistency tend to fight each other.</p><p></p><p>Agreed. Interesting to note, though, that having just run S1 Lost Caverns (which Gygax wrote) I'll say it's a very high risk, very high reward adventure without a wandering monster in sight: he specifically notes there's no wandering monsters in the caverns.</p><p></p><p>Which is odd, because the module builds in a perfect means of having them appear (room 9, lower caverns, inbound instead of outbound); and so I chucked some in once the party started taking multi-week trips to town and back.</p><p></p><p>Or more or less eschew rules in favour of roleplay...?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8143990, member: 29398"] Yet another example of the game being played differently in different communities - in our crew* those charts were/are, as far as I know, not used all that often at the best of times and (particularly the 'town' ones) more often not used at all. Most of the time the DM just wings something if it seems appropriate, with a glaring exception being cases where a module (e.g. JG's Sword of Hope) specifically states when monsters will 'randomly' appear. * - for sure this is true in my case, and I've a very strong hunch it's true in any local game I've either played in or heard of True. Then again, if an adventure is a closed environment where do the wandering monsters come from? Never mind that often the listed wandering monsters are the sort of things the 'real' dungeon inhabitants would have long since cleared out. Though there's situations where wandering monsters make perfect sense, I often find wandering monsters and setting consistency tend to fight each other. Agreed. Interesting to note, though, that having just run S1 Lost Caverns (which Gygax wrote) I'll say it's a very high risk, very high reward adventure without a wandering monster in sight: he specifically notes there's no wandering monsters in the caverns. Which is odd, because the module builds in a perfect means of having them appear (room 9, lower caverns, inbound instead of outbound); and so I chucked some in once the party started taking multi-week trips to town and back. Or more or less eschew rules in favour of roleplay...? [/QUOTE]
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