Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aldarc" data-source="post: 8144041" data-attributes="member: 5142"><p>I don't think this is an equivalent comparison. Penicillin wasn't an unintended by-product of negative space. Penicillin was the result of scientists actively trying to isolate a historically well-recognized antibacterial agent in strands of fungal mold. </p><p></p><p></p><p>I don't think it's necessarily harder. It's just we haven't adopted a system where that's the norm. So thinking out of that norm has a hasty habit of proving challenging to those deeply entrenched in it. </p><p></p><p></p><p>This perhaps unfairly maligns social skills when part of the larger issue was the 3e skill system as a whole. Worth noting, is that large parts of the Indie Story scene were likewise responses to what they were seeing in the 3e skill system, namely mechanics first. This is one reason why the whole notion of "fiction first" is an important principle in indie games. So the idea that social mechanics = "no roleplay" or "skip all the talking" shows a lack of awareness of the larger body of conversation in the hobby. For game engines like PbtA, Fate, Cortex, FitD, etc., "fiction first" also means that the roleplaying has to come before the roll. This is largely because the roll happens when there are consequences at stake as a result of the fictional framing by the associated characters. </p><p></p><p></p><p>That sounds less like "benefit of the doubt" and more like "confirmation bias" to me, but it's inconsequential. </p><p></p><p></p><p>You may be missing the actual thrust of discussion here: i.e., the dependency of fictional resolution and/or new fictional states on convincing/entertaining Bob the GM. Or let's put it another way. It doesn't necessarily matter how well in-character you roleplay or act when social resolution ultimately boils down to convincing Bob. In fact, all the roleplaying and acting, in this case, is nothing more than high quality lipstick on the "Mother-May-I" Pig, because Bob holds all the cards for social scene resolution. But let's not pretend that the system is anything more mechanically meaningful than "In Bob We Trust."</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8144041, member: 5142"] I don't think this is an equivalent comparison. Penicillin wasn't an unintended by-product of negative space. Penicillin was the result of scientists actively trying to isolate a historically well-recognized antibacterial agent in strands of fungal mold. I don't think it's necessarily harder. It's just we haven't adopted a system where that's the norm. So thinking out of that norm has a hasty habit of proving challenging to those deeply entrenched in it. This perhaps unfairly maligns social skills when part of the larger issue was the 3e skill system as a whole. Worth noting, is that large parts of the Indie Story scene were likewise responses to what they were seeing in the 3e skill system, namely mechanics first. This is one reason why the whole notion of "fiction first" is an important principle in indie games. So the idea that social mechanics = "no roleplay" or "skip all the talking" shows a lack of awareness of the larger body of conversation in the hobby. For game engines like PbtA, Fate, Cortex, FitD, etc., "fiction first" also means that the roleplaying has to come before the roll. This is largely because the roll happens when there are consequences at stake as a result of the fictional framing by the associated characters. That sounds less like "benefit of the doubt" and more like "confirmation bias" to me, but it's inconsequential. You may be missing the actual thrust of discussion here: i.e., the dependency of fictional resolution and/or new fictional states on convincing/entertaining Bob the GM. Or let's put it another way. It doesn't necessarily matter how well in-character you roleplay or act when social resolution ultimately boils down to convincing Bob. In fact, all the roleplaying and acting, in this case, is nothing more than high quality lipstick on the "Mother-May-I" Pig, because Bob holds all the cards for social scene resolution. But let's not pretend that the system is anything more mechanically meaningful than "In Bob We Trust." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top